B.A.T. of C.O.B.R.A.
B.A.T.
Large Human Assassin Of COBRA , Lawful Evil
Description
A very tall dusky haired human male, B.A.T. wears black bear furs and leather belts which crisscross his mostly unarmored frame. When he engages his rage he transforms into a huge bat human hybrid. His strength increases by 2 and has limited flight. He will attempt to grapple enemies and lift them into the air for drop attacks or throws into other opponents.
• Rage (4/day) • Unarmored Defense (AC) • Reckless Attack (adv attacks) • Danger Sense (adv Dex vs. traps) • Spirit Seeker (rituals for Speak With Animals and Beast Sense) • Eagle Totem Spirit (disadv. attacks, dash) • Extra Attack (2/attack) • Fast Movement (increased speed) • Eagle Aspect of the Beast (great sight) • Feral Instinct (initiative advantage) • Brutal Critical (extra crit. roll)
Actions
Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d12+5 slashing damage. (Must be used two-handed.) Handaxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.) Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+5 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.) Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.
Legendary Actions
When Raging he can turn himself into a Giant bat creature.
Comments