Balia Poinsetta
Balia is a Corporal in the Red Wulves fighter guild. She has a sturdy build and stands around 5'9. A green elven woman with dark blue hair that hangs over the right side of her face. The left side of her head is shaved, a tradition in the Red Wulves when you are given the rank of Corporal. She avoids metal armor and wears boiled leather plates instead that giver the equivalent of chain mail for AC.
Physical Description
General Physical Condition
Class & Level: Fighter 3 (Battle Master)
Background: Criminal
Alignment: Chaotic Neutral
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
COMBAT [PHB p. 189]
13 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 18 ... Armor worn: Boiled Leather plates and leather armor
35 ft. Speed ... Base distance per move
28 hit points
Longbow. Ranged Weapon Attack: +5 to hit. Hit: 1d8+3 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 slashing damage.
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
FEATURES, TRAITS, SPECIAL ABILITIES
• Feature: Criminal Contact. • Traits: Never explains scars. Discerning mind. • Ideal: Puts friends before crimes. • Bond: Always shares loot with family. • Flaw: Hides loot from others.
Proficiencies & Languages
• Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, longbow, longsword, shortbow, shortsword • Tools: gaming set (dice set), thieves' tools • Saving Throws: Strength, Constitution • Skills: Athletics, Deception, History, Perception, Stealth • Languages: Common, Elvish Green Elf Traits
• Creature Type: Humanoid (Fey lineage) • Medium Size (5' 9", 185 lbs.) • Darkvision (60 feet) • Elf Weapon Training (swords, bows) • Fey Ancestry (vs. charm, no sleep) • Keen Senses (Perception) • Mask of the Wild (hide outdoors) • Trance (4 hrs. as 8 hrs. sleep) Fighter Class Features [PHB p. 70] • Fighting Style (Protection) • Second Wind (regain 1d10+3 h.p.) • Action Surge (extra action in turn once betw. short rests) Combat Superiority • four 1d8 Superiority dice per short or long rest • Maneuver Save DC 13 Maneuvers Known [PHB p. 74] • Commander's Strike (ally uses your action to attack) • Precision Attack (add die to attack) • Evasive Footwork (add die to AC) Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet. EQUIPMENT & TREASURE Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shield (AC +2), shortsword, longbow and 20 arrows, smith's tools (anvil, hammers, tongs, etc.), belt pouch, crowbar, set of dark common clothes with a hood. (This load is about 139 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 9 gold pieces (gp 21 silver pieces (sp 50 copper pieces (cp 4 gems (worth 10 gp each)
Background: Criminal
Alignment: Chaotic Neutral
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
- Strength 13
- +1 ... Strength Ability Checks
- +3 ... Strength Saving Throws *
- +3 ... Athletics Skill *
- Dexterity 17
- +3 ... Dexterity Ability Checks
- +3 ... Dexterity Saving Throws
- +3 ... Acrobatics Skill
- +3 ... Sleight of Hand Skill
- +5 ... Stealth Skill * (Disadv.)
- Constitution 14
- +2 ... Constitution Ability Checks
- +4 ... Constitution Saving Throws *
- Intelligence 10
- +2 ... History Skill *
- Wisdom 13
- +1 ... Wisdom Ability Checks
- +1 ... Wisdom Saving Throws
- +1 ... Animal Handling Skill
- +1 ... Insight Skill
- +1 ... Medicine Skill
- +3 ... Perception Skill *
- +1 ... Survival Skill
- Charisma 8
- -1 ... Charisma Ability Checks
- -1 ... Charisma Saving Throws
- +1 ... Deception Skill *
- -1 ... Intimidation Skill
- -1 ... Performance Skill
- -1 ... Persuasion Skill
COMBAT [PHB p. 189]
13 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 18 ... Armor worn: Boiled Leather plates and leather armor
35 ft. Speed ... Base distance per move
28 hit points
Longbow. Ranged Weapon Attack: +5 to hit. Hit: 1d8+3 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 slashing damage.
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
FEATURES, TRAITS, SPECIAL ABILITIES
• Feature: Criminal Contact. • Traits: Never explains scars. Discerning mind. • Ideal: Puts friends before crimes. • Bond: Always shares loot with family. • Flaw: Hides loot from others.
Proficiencies & Languages
• Proficiency Bonus: +2 • Armor: light armor, medium armor, heavy armor, shields • Weapons: simple weapons, martial weapons, longbow, longsword, shortbow, shortsword • Tools: gaming set (dice set), thieves' tools • Saving Throws: Strength, Constitution • Skills: Athletics, Deception, History, Perception, Stealth • Languages: Common, Elvish Green Elf Traits
• Creature Type: Humanoid (Fey lineage) • Medium Size (5' 9", 185 lbs.) • Darkvision (60 feet) • Elf Weapon Training (swords, bows) • Fey Ancestry (vs. charm, no sleep) • Keen Senses (Perception) • Mask of the Wild (hide outdoors) • Trance (4 hrs. as 8 hrs. sleep) Fighter Class Features [PHB p. 70] • Fighting Style (Protection) • Second Wind (regain 1d10+3 h.p.) • Action Surge (extra action in turn once betw. short rests) Combat Superiority • four 1d8 Superiority dice per short or long rest • Maneuver Save DC 13 Maneuvers Known [PHB p. 74] • Commander's Strike (ally uses your action to attack) • Precision Attack (add die to attack) • Evasive Footwork (add die to AC) Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet. EQUIPMENT & TREASURE Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shield (AC +2), shortsword, longbow and 20 arrows, smith's tools (anvil, hammers, tongs, etc.), belt pouch, crowbar, set of dark common clothes with a hood. (This load is about 139 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 9 gold pieces (gp 21 silver pieces (sp 50 copper pieces (cp 4 gems (worth 10 gp each)
Species
Age
35
Children
Gender
Female
Eyes
Yellow, with black iris
Hair
Dark blue
Skin Tone/Pigmentation
Lime green fur
Weight
5'9"
Aligned Organization
Comments