Bailincort Hopfoot
Brewmaster
Race: Stout Halfling
Class & Level: Bard 2
Background: Entertainer
Alignment: Neutral Good
Experience: 321 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 10
+0 ... Strength Ability Checks
+0 ... Strength Saving Throws
+1 ... Athletics Skill
150 lbs. ... Maximum Carrying Capacity
300 lbs. ... Max. Push or Drag (Speed -5 ft.)
300 lbs. ... Maximum Lift
Dexterity 16
+3 ... Dexterity Ability Checks
+5 ... Dexterity Saving Throws *
+5 ... Acrobatics Skill *
+4 ... Sleight of Hand Skill
+5 ... Stealth Skill *
Constitution 14
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 12
+1 ... Intelligence Ability Checks
+1 ... Intelligence Saving Throws
+2 ... Arcana Skill
+3 ... History Skill *
+2 ... Investigation Skill
+2 ... Nature Skill
+2 ... Religion Skill
Wisdom 8
-1 ... Wisdom Ability Checks
-1 ... Wisdom Saving Throws
+0 ... Animal Handling Skill
+0 ... Insight Skill
+0 ... Medicine Skill
+0 ... Perception Skill
+0 ... Survival Skill
Charisma 15
+2 ... Charisma Ability Checks
+4 ... Charisma Saving Throws *
+3 ... Deception Skill
+3 ... Intimidation Skill
+4 ... Performance Skill *
+4 ... Persuasion Skill *
COMBAT [PHB p. 189]
10 ... Passive Perception
+4 ... Initiative Modifier
Armor Class 14 ... Armor worn: Leather armor
25 ft. Speed ... Base distance per move
17 hit points ... 2d8 Hit Dice
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
Dagger (offhand, two-weapon fighting as bonus action). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor
• Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
• Tools: disguise kit, any one musical instrument, flute, lute, lyre (musical instruments)
• Saving Throws: Dexterity, Charisma
• Skills: Acrobatics, History, Performance, Persuasion, Stealth
• Languages: Common, Halfling
Stout Halfling Traits [PHB p. 26]
• Age: 38 years old
• Small Size (3' 2", 47 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Stout Resilience (versus poison)
Bard Class Features [PHB p. 41]
• Ritual Casting
• Bardic Inspiration (d6) (2 uses per day)
• Jack of All Trades (non-prof. bonus)
• Song of Rest (+1d6 hp/rest)
Spellcasting [PHB p. 201]
Spell Attack Modifier +4
Spell Save DC 12
Cantrips Known: Prestidigitation, Vicious Mockery
Prepared Spells
1st Level (3 slots): Charm Person, Detect Magic, Cure Wounds, Healing Word
Entertainer Features [PHB p. 130]
• By Popular Demand
EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), shortsword, dagger, entertainer's pack (includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit), belt pouch, set of common clothes, set of costume clothes, a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket)
Coins & Gems: 13 gold pieces (gp 36 silver pieces (sp 65 copper pieces (cp 4 gems (worth 10 gp each)
Current Location
Species
Year of Birth
2950
48 Years old
Children
Eyes
Dark Brown round
Hair
Long Brown single braid
Skin Tone/Pigmentation
Tan
Height
3’2”
Weight
47
Ruled Locations
Comments