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ATG Mission 3 Resolution “The Gem of Amara”

Adventure Team Grimm has spent a month and a half in Stoneport, investigating the criminal enterprise the Diligent Corbomites. They have recovered the dangerous artifact known as the Sarcophagus of Electra. Their remaining task is to find the whereabouts of Adventure Team Bugbear, the Stoneport Franchise of PACT that they are filling in for.
After several weeks of investigating sources and confronting many of Vaconto’s lieutenants they finally had enough information and keys to raid the vaults at the base of the compound and teleport out the sarcophagus as well as themselves. They plundered the entirety of the treasures there and killed the dangerous guardians that lurked down there, a Troll known as the Clorgan and a mysterious Efreeti.
The team located the gem of Amara but lost Vom Fass to the gem in the process.  After being taken prisoner by Vaconto's ninjas Vom Fass was locked into the vault with the gem.  His wild magic based arcane powers caused him to be sucked into the gems magical space within. 
The rest of the team killed Vaconto and the rest of the Corbomites and succeeded in taking the gem of Amara.  
Vaconto's previous position as Minsister of the interior of Stoneport allowed him to charge Adventure team Grimm with sedition and have them hanged. Unless they can prove that he killed Ger Kodak to usurp his position.  Their next mission is to find his yacht the Angry Sea Wolf and find the evidence that will prove Vaconto's murderous plot to kill Kodiak.  Then they will need to sail into the Wyvern Sea to discover the secrets of the Gem of Amara.

Plot points/Scenes

A letter being drafted by Vaconto, Minister of the Interior Elect. SF 2996 Obolouros , Hellenday the 4th. My Respected Ministers,
The company Known as the Premier Adventuring Company of Tellenheim, is not the law abiding, community serving organization it appears to be. The villainous scoundrels known as Adventure Team Grimm, a franchise of said company, has been rampaging through our streets for months now. Their crimes are many, including theft, destruction of property, endangering citizens, and even murder.
A motley crew made up of a Druidic Dwarf, A Tabaxi with ties to several illegal thieves guilds, A charlatan pretending to be a cleric in good standing of the god Eigeralon, and a wild magic Sorceror who has evaded registration with the Assembly of the weave and is also of the lesser race known as kobolds. This small band of malcontents has committed an inproportionate amount of damage to the community with their crimes.
I move to bring them to justice and revoke the license of their parent organization immediately. I am prepared to make a legal case of sedition against the great city of Stoneport and to charge the members individually with their many crimes. Not least of which was the break in of the vaults of the legitimate company known as Diligent Contracts Inc. Grand theft of at least 20,000 in gold and valuables as well as the theft of many dangerous magical items that were held for study and protection of the community. The murder of several employees of said company, including the Tiefling known as Blaise Riven, though the body has not been found. The Dwarf known as Arbuck Kettlebloode , our top salesman was dismembered and left for dead. They are also suspected of breaking in to the junior minister of the interior office and stealing documents just three weeks ago. A reckless rooftop battle resulted in property damage totaling over 2400 gold to several houses in the Senatus Horne. This endangered dozens of loyal citizens of Stoneport. In summation I offer them neither jail time nor rehabilitation but call for their execution. Exile from our great city only serves to endanger other settlements and citizens of Tellenheim. Removing these vile criminals and ending their corporation is the only safe choice. Respectfully yours, Minister Elect Vaconto

Themes

As you count your new found gold and study the many fascinating items from your vault raid the strain from the nights events begins to wear on you. Low on spell slots and still sweaty from the battle you all begin your long rest. Mew, being the only member of the team who doesn't need to rely on spells stands guard with your homunculi allies. Mew you take short naps every once in awhile and in between you do your normal searching out with your soul sight to look for approaching danger. After a few hours you drift off, but just for a little bit, and when you awake you feel a bit wary. You close your eyes and reach out with your soul sight looking for life. At first you don't see anything and you begin to relax but a slight noise can be heard from the basement level that leads out to Underwharf. You decide to investigate, or do you? Three souls can be seen in front of the door, one of which is kneeling down around the keyhole of the large door.
[No matter what Mew does the window leading into Vom Fass's room is broken into and three more ninjas accost him. Have him roll a grapple check which he should lose. The one ninja grabs him and the bag of holding and leaps out of the stein and takes off for the Grey compound. ] Four more ninjas attack the other three for a total of seven using katanas and tether arrows. [As combat begins, gas everyone with DC 16 Con saves.  Mew can smell the gas already.
Mew can try to pursue Vom Fass or help the other two, her call. The Ninja attempts to knock out Vom Fass with a Sleep bag pressed up against his mouth DC 18 con save!
The ninjas take him to Vaconto and place him in the vault where the gem of amara is and the oxygen trap. As the player pursue do the Vaconto battle in Two Blades Room. Vom Fass is left with his orange potion though.

Structure

Exposition

Following your epic battle with Vaconto and the Diligent Corbomites you stand amongst blood and bodies of your enemies.  Kal and Karnac come down from their potion of strength high and slump to the ground on their knees.  Breathing heavily with sweat pouring down their brows.  Mew and Claw through the wood secure any treasure or items left in the damaged vault.  within ten minutes the front door is broken down and footsteps can be heard on the stairs.  Detective Palonto Houch (Female dwarven fighter) and her partner Corix (A green elf male monk) stand before you surveying the carnage.  
Houch looks at you and says "I've got a fair idea of what happened here, but I'm not sure the rest of the Stila guard or the Ministers will see it that way.  A copy of that letter Vaconto wrote got through to one of the junior ministers.  He's using it as leverage to crack down on any law breakers or rowdies they deem as unsavory.  It also frames you lot for the murder of Ger Kodiak! Which means if they find you here standing over the body of a new minister and two dozen other victims they are going to take you down.  That said, if you can find any evidence that Vaconto was responsible for Ger Kodiak's death none of them will have a leg to stand on.  I can cover for you here if you disappear immediately. Vaconto's yacht is still in the harbor but if they crew hears about this they will vanish into the Wyvern sea."
"Now, we've got all of five minutes before the entirety of the Stila Guard descends on this place, half of which are going to be looking for spoils to filch.  Meet me this evening at 7 in the Dark Crystal tavern with anything you've got to clear your names.  After that you better leave the city and let me try fix what I can.   See you tonight".
As you head towards the harbor how would you like to proceed?  The docks are crawling with Stila Guards and possibly informants or even bounty hunters brought in for the search. Out in the harbor, anchored almost a quarter of mile from the docks sits the Angry Sea Wolf.  The orange and pink glow of the sunrise can be seen on the horizon beyond.  The cool coastal air blows through your hair as you approach the docks.  Watching you from on top of a stack of shipping crates is a woman.  A Fire Genasi, the one known as Flaschenbier.  "Where is my little soul mate?  The one you call Vom Fass?  He found it, didn't he? Always resourceful and impatient."
"They are all trapped within the gem you see?  Vom Fass and your other friends.  Vaconto's Efreeti, which he held captive, could open it and see inside.  It is a fascinating world, coursing with power, containing spaces inside just waiting to be explored.  I am attracted to it just like the kobold.  We spring from the same wild magic well.  But I am not qualified to open it or free any who are held inside.  I would just be lost in it as well.  There is one who could though, Sparacus Saviori.  He lives alone on an island in the Wyvern Sea.  The isle of Javadi.  He studied the Gem of Amara a century ago and was the only person in existence to travel into and out of it's depths.  He knows more than any other what the key to surviving it is." [Note: the team can contact home office and ask if Agrimor can figure out the Gem but the answer will be the same.  Only Saviori has ever figured out the keys to using the gem of amara. ]
Next the team must explore and defeat the Drow on the Angry Sea Wolf and find a ship to commandeer to sail to the Island.  After handing over the evidence to Detective Houch they need to head out to the open seas.  They must find a ship and a crew to sail it.  They can either take on the duties of command themselves or hire a crew to do it for them. After crewing a ship they must set sail and attempt to find the Island of Javadi.  As they leave the area of the gulf protected by Stoneport more drow pirates will try to board them.  After defeating them they will need to find someone who has an idea of where they are going.  Most of the crew will.suggest the flotilla of joined swords.  A floating island made up of hundreds of old ships fastened together to create a floating city.  Several map makers and sea navigation experts can be found there.  Most notably the man named Boltagon Oarmaker.  If anyone knows where Javadi is it's him.

Conflict

Nautical Adventures and Sailing the Seas of Anaheim - 
Sailing takes a large vessel and a competent crew.  The team will need to obtain a ship and select a crew to sail it.  They will need to decide on whether they will sail the ship as officers or if they will hire a captain to do the sailing for them.  
Sailing a boat : Positions - Captain/First Mate/Navigator/Bosun (Boatswain)/Weapons master/Pilot/Sail Master/Carpenter/Quartermaster/Surgeon
To assign Crew - Lookout/Cook/Blacksmith/Deckhands/Chronicler/Cooper/Deck Monkey/Shantyman (musician)
Side Quest ideas:
Storms, navigating out of them and dealing with any threats that lurk within
Magical storms - Some storms are infused with energy from the weave itself and can have unpredictable results 
Crew member spying and sending messages to pirates
Keeping track of supplies and food. 
A single ship floats, bobbing slightly against the waves.  It's sails are raised and anchor is lowered.  No crew is aboard and no lights are visible below deck.  A single man carves arcane symbols into the deck over and over.  Any players that approach split into two other versions of themselves.  The other versions begin to attack the party
A dense fog surrounds the ship.  Within the fog a much large ship can be seen drifting closer...
Illegal animal traffickers have been ferrying exotic beasts, but some of them have broken out and are attacking.
A ship can be seen wrecked amongst large rocks.  The crew is waving frantically for help.  As you get closer you realize the crew is illusory...
A creature uses major illusion to project a ghost ship as it waits below the waves to eat it's prey...
The tip of a ruined tower peeks out from the ocean's surface, but you are miles away from shore ...

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