Adianna Ventranius
Adianna is a member of the Verdant Sigil in Oraheim. She works closely with Oru Upu Leafbottom.
Physical Description
General Physical Condition
Race: Wood Elf
Class & Level: Druid 10 (Circle of the Forest)
Background: Outlander
Alignment: Chaotic Good
Experience: 69,760 xp
ABILITY SCORES & ABILITIES
(* includes +4 proficiency bonus; ** includes expertise, if any)
Strength 8
-1 ... Strength Ability Checks
-1 ... Strength Saving Throws
+3 ... Athletics Skill *
120 lbs. ... Maximum Carrying Capacity
240 lbs. ... Max. Push or Drag (Speed -5 ft.)
240 lbs. ... Maximum Lift
Dexterity 15
+2 ... Dexterity Ability Checks
+2 ... Dexterity Saving Throws
+2 ... Acrobatics Skill
+2 ... Sleight of Hand Skill
+2 ... Stealth Skill
Constitution 14
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 10
+0 ... Intelligence Ability Checks
+4 ... Intelligence Saving Throws *
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+4 ... Nature Skill *
+0 ... Religion Skill
Wisdom 20
+5 ... Wisdom Ability Checks
+9 ... Wisdom Saving Throws *
+9 ... Animal Handling Skill *
+5 ... Insight Skill
+5 ... Medicine Skill
+9 ... Perception Skill *
+9 ... Survival Skill *
Charisma 12
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+1 ... Intimidation Skill
+1 ... Performance Skill
+1 ... Persuasion Skill
COMBAT [PHB p. 189]
19 ... Passive Perception
+2 ... Initiative Modifier
Armor Class 15 ... Armor worn: leather armor, wooden shield
35 ft. Speed ... Base distance per move
73 hit points ... 10d8 Hit Dice
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Sling. Ranged Weapon Attack: +6 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 17 Constitution saving throw or take 2d12 poison damage. (No damage if made save.)
FEATURES, TRAITS, SPECIAL ABILITIES
Outlander Background [PHB p. 136]
• Feature: Wanderer.
• Traits: Can read weather like a book. Submissive nature.
• Ideal: The wilds are tough but fair.
• Bond: Loves to out-do rivals.
• Flaw: Only lives by nature's schedule.
Proficiencies & Languages
• Proficiency Bonus: +4
• Armor: light armor, medium armor, shields (nonmetal only)
• Weapons: club, dagger, dart, javelin, longbow, longsword, mace, quarterstaff, scimitar, shortbow, shortsword, sickle, sling, spear
• Tools: musical instrument (flute)
• Saving Throws: Intelligence, Wisdom
• Skills: Animal Handling, Athletics, Nature, Perception, Survival
• Languages: Common, Elvish, Goblin
Wood Elf Traits [PHB p. 23]
• Age: 188 years old
• Medium Size (5' 9", 205 lbs.)
• Darkvision (60 feet)
• Elf Weapon Training (swords, bows)
• Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Perception)
• Mask of the Wild (hide outdoors)
• Trance (4 hrs. as 8 hrs. sleep)
Druid Class Features [PHB p. 65]
• Ritual Casting
• Wild Shape (max. CR 1, twice betw. short or long rests)
• Natural Recovery (regain spell slots in short rest)
• Land's Stride (move through plants, adv. on saves)
• Nature's Ward (fey cannot charm; immune poison, disease)
Poison Spray Cantrip. Ranged Spell Attack: Target a creature within 10 ft. that you can see, it must succeed on a DC 17 Constitution saving throw or take 2d12 poison damage. (No damage if made save.)
Spellcasting [PHB p. 201]
Spell Attack Modifier +9
Spell Save DC 17
Cantrips Known: Guidance, Mending, Poison Spray, Resistance
Prepared Spells
1st Level (4 slots): Faerie Fire, Charm Person, Detect Magic, Animal Friendship
2nd Level (3 slots): Barkskin*, Spider Climb*, Hold Person, Lesser Restoration
3rd Level (3 slots): Call Lightning*, Plant Growth*, Dispel Magic, Daylight, Meld into Stone
4th Level (3 slots): Divination*, Freedom Of Movement*, Blight, Dominate Beast, Grasping Vine, Confusion
5th Level (2 slots): Commune With Nature*, Tree Stride*, Reincarnate, Antilife Shell
EQUIPMENT & TREASURE
Carried Gear (PHB, p. 143): leather armor (AC 11), shield (AC +2), scimitar, dagger, sling and 20 stones, belt pouch, set of traveler's clothes, hunting trap, a staff, trophy from a slain animal. (This load is about 63 lbs.; add 1 lb. per 50 coins carried.)
Coins & Gems: 755 gold pieces (gp 60 silver pieces (sp 67 copper pieces (cp 4 gems (worth 100 gp each)
Children
Gender
Female
Comments