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Abyssal Ice Guardian

Abyssal Guardian Ice

Huge abyssal construct, any
Armor Class: 19
Hit Points: 256
Speed: 45 ft

STR

24 +7

DEX

18 +4

CON

24 +7

INT

10 +0

WIS

8 -1

CHA

10 +0

Saving Throws: STR +13 CON +12
Skills: Frosty absorption - Any cold damage taken instead heals the creature
Frozen Core - As the construct takes damage is radiates Cold damage.
Once the construct falls to under 
  • 200 HP it does 3d6 Frost damage to anything within a 20 ft. radius.
  • 150 HP - 4d6
  • 100 HP - 6d6
  • 50 HP - 8d6

  • Immutable Form - The construct is immune to any spell that would alter it's form. Magic Resistance - The construct has Advantage on saving throws from spells and other magical effects The Constructs attacks are considered magical
Damage Vulnerabilities: Fire, Radiant
Damage Immunities: Poison, Psychic, Cold/frost, non magical weapons.
Condition Immunities: Charmed, frightened, paralysis, petrify, poisoned, exhaustion
Senses: Darkvision 120, including magical darkness
Languages: Abyssal

Actions

Multiattack - The Construct makes two attacks using each of it's arms.
Icy Fist - +14 to hit / 3d6+10 bludgeoning damage and 2d6 Cold damage.
Frost Breath - The construct can emit a cone of cold from it's mouth . Recharge on a 5-6. Dex check of DC 18 to take half damage / 4d10+10 Cold damage.

An Ice construct used to guard the Abyssal Knife
Children

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