Abyssal Fire Guardian
Abyssal Guardian Fire
Huge elemental construct, lawful evil
Armor Class: 24
Hit Points: 245
Speed:
48 ft
STR
25 +7
DEX
15 +2
CON
23 +6
INT
9 -1
WIS
7 -2
CHA
9 -1
Saving Throws: STR +13 CON +12
Skills: Fire absorption - Any fire damage taken instead heals the creature
Molten Core - As the construct takes damage is radiates heat damage.
Magic Resistance - The construct has Advantage on saving throws from spells and other magical effects
The Constructs attacks are considered magical
Molten Core - As the construct takes damage is radiates heat damage.
- Once the construct falls to under 200 HP it does 3d6 Fire damage to anything within a 20 ft. radius.
- 150 HP - 4d6
- 100 HP - 6d6
- 50 HP - 8d6
Magic Resistance - The construct has Advantage on saving throws from spells and other magical effects
The Constructs attacks are considered magical
Damage Vulnerabilities: Frost/Cold Damage
Damage Resistances: Acid
Damage Immunities: Poison, Psychic, Fire, non magical weapons.
Condition Immunities: Charmed, frightened, paralysis, petrify, poisoned, exhaustion
Senses: Darkvision 120, including magical darkness
Languages: Abyssal
Actions
Multiattack - The Construct makes two attacks using each of it's arms.
Fire Fist - +14 to hit / 3d6+10 bludgeoning damage and 2d6 fire damage.
Eye Beams - The construct can fire deadly jets of concentrated heat from it's eyes. Recharge on a 5-6.
+16 to hit / 4d10+10 fire damage.
A humanoid engine of fire summoned by the abyssal Knife to defend their ceremonies
Children
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