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Abyssal Fire Guardian

Abyssal Guardian Fire

Huge elemental construct, lawful evil
Armor Class: 24
Hit Points: 245
Speed: 48 ft

STR

25 +7

DEX

15 +2

CON

23 +6

INT

9 -1

WIS

7 -2

CHA

9 -1

Saving Throws: STR +13 CON +12
Skills: Fire absorption - Any fire damage taken instead heals the creature
Molten Core - As the construct takes damage is radiates heat damage.
  • Once the construct falls to under 200 HP it does 3d6 Fire damage to anything within a 20 ft. radius.
  • 150 HP - 4d6
  • 100 HP - 6d6
  • 50 HP - 8d6
  Immutable Form - The construct is immune to any spell that would alter it's form.
Magic Resistance - The construct has Advantage on saving throws from spells and other magical effects
The Constructs attacks are considered magical
Damage Vulnerabilities: Frost/Cold Damage
Damage Resistances: Acid
Damage Immunities: Poison, Psychic, Fire, non magical weapons.
Condition Immunities: Charmed, frightened, paralysis, petrify, poisoned, exhaustion
Senses: Darkvision 120, including magical darkness
Languages: Abyssal

Actions

Multiattack - The Construct makes two attacks using each of it's arms.
Fire Fist - +14 to hit / 3d6+10 bludgeoning damage and 2d6 fire damage.
Eye Beams - The construct can fire deadly jets of concentrated heat from it's eyes. Recharge on a 5-6. +16 to hit / 4d10+10 fire damage.

A humanoid engine of fire summoned by the abyssal Knife to defend their ceremonies
Children

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