Riot Character in Tales of Justice | World Anvil

Riot

Everything Riot has, power-wise, is limited to a range of 0 APs if not actually self-range or touch. On the other hand, he's the party badass at melee combat, at least as far as dealing it out goes.

Physical Description

Specialized Equipment

Gadgets are for lesser villains, generally speaking.

Riot has a nicely dramatic supersuit, complete with good steel-toed combat boots.

He knows how to use a firearm but does not waste effort in carrying and maintaining one -- if a weapon beyond his own ability is needed, he'll simply take one from a nearby undeserving fool.

Riot has a motorcycle back home but it's not along on this mission.

Personality Characteristics

Motivation

Mercenary
Current Location
Species
Children
Current Residence
Vlatava
Gender
male
Aligned Organization

Riot

DEX
8
STR
3
BODY
5
INT
7
WILL
7
MIND
8
INFL
5
AURA
3
SPIRIT
3
Initiative
22
Hero Points
50

POWERS

(* Linked Powers)

Power Name:

APs

FC and Notes



Energy Absorption:

07

FC 5; Auto; Riot can absorb damage from energy-related Physical Attacks. The energy absorbed is gradually dissipated through his system with no ill effect. He has to come into contact with the attack for the Power to function, which means no dodging; his APs of Energy Absorption are subtracted from the RAPs of the attack. If the damage inflicted exceeds his APs of Energy Absorption, the Power fails and he sustains full damage to his Current BODY.

If Riot wants to use Energy Absorption on more than one attack per phase, he has to split his total APs of Energy Absorption up between the attacks -- he can't get full protection for every assault.



Paralysis:

05

FC 2; Dice; Note: No Range (-1 FC)

If Riot makes a successful Grappling attack, he may absorb all of their kinetic momentum for a short time, effectively paralyzing his opponent for RAPs phases. Once successful Grapple has been established according to the normal rules, roll the Paralysis APs versus the opponent's normal Dex/Body.

A Paralyzed opponent may attempt to free himself early through an Action Check with AV/EVs equal to the opponent's Str/Str versus the RAPs as OV/RV. When cumulative RAPs from this Action Check equal or exceed RAPs from the original attack, the opponent is released.



Sonic Beam:

06

FC 3; Dice; Note: No Range (-1 FC)

Riot can generate an extremely short-range beam of sonic energy, which has the ability to shatter solid objects. Projection of a Sonic Beam against a living being is treated as a Physical Attack with an AV/EV equal to the APs of the Power. Inanimate objects will vibrate, crack, and finally shatter upon receiving damage equal to twice its Body.

If a Sonic Beam is directed against a Character using any hearing Power, the RV of the attack receives a special -2 Column Shift modifier because the attack is especially painful.

BONUSES AND LIMITATIONS

  • Paralysis and Sonic Beam have the No Range Limitation, reducing the Factor Cost by 1. They must be used at Touch Range only.

SKILLS

(* Linked Skills)

Skill Name (subskills):

APs

FC and Notes



Acrobatics (Climbing, Dodge):

07

FC 6; Dice



Animal Handling:

05

FC 4; Dice



Charisma (all):

07

FC 6; Dice; Intimidation may be his favorite, but he is skilled in all three



Martial Artist:

09

FC 6; Dice; Style best described as "mixed martial arts", a hodgepodge of brawling and various bits they've picked up throughout their career



Medicine (First Aid):

07

FC 5; Dice



Military Science (Cartography, Danger Recognition, Tracking):

07

FC 6; Dice



Thief (Escape Artist, Locks and Safes, Security Systems, Stealth):

08

FC 6; Dice



Weaponry (Firearms, Melee):

07

FC 3; Dice

ADVANTAGES

  • Area Knowledge: home town in Vlatava

  • Iron Nerves

  • Scholar: English

DRAWBACKS

  • Authority Figure

  • Irrational Hatred, Minor: Organized Military

OCCUPATION AND WEALTH

Warlord
: Wealth 7 ( Approx. Annual Income : $150,000)

EQUIPMENT

Gadgets are for lesser villains, generally speaking.



Riot has a nicely dramatic supersuit, complete with good steel-toed combat boots.



He knows how to use a firearm but does not waste effort in carrying and maintaining one -- if a weapon beyond his own ability is needed, he'll simply take one from a nearby undeserving fool.



Riot has a motorcycle back home but it's not along on this mission.

SUBPLOTS

ATTRIBUTE BREAKDOWN

Attribute
Benchmark (based on current attributes above)

 
DEX (Dexterity)
The individual is agile enough to be a medal winning Olympian gymnast.

 
STR (Strength)
The individual has exceptional human strength. Lifting range: 400-800 pounds.

 
BODY (Body)
The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

 
INT (Intelligence)
This person's intellectual capacity rivals a professional who is one of ten authorities in a field of study or a born genius.

 
WILL (Willpower)
This individual possesses the resolve to conquer any human fear or rational threat, save death.

 
MIND (Mind)
This person has the mental fortitude to continue normal activities even in persistently painful or stressful situations, such as those experienced by hardened soldiers.

 
INFL (Influence)
This individual can hold and draw the attention of a large audience.

 
AURA (Aura)
This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

 
SPIRIT (Spirit)
The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

 
WEALTH
This person can afford to spend up to $3200 per week

 
 

 

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