Ghost Jackal

Damien Darkmore

Inventor and mentalist, Damien Darkmore is one of the more resourceful and dangerous members of the Crypt Carnival.

 

After having taken the blame for a catastrophic accident at STAR Labs that wasn't his doing, Damien found himself forced to take a life of crime to survive. There he discovered a latent talent at mental illusions which, when combined with his knack for invention, earned him the respect of his carnival teammates.

 

History

 

Hard-working with a sharp mind, Damien Darkmore was a mechanical engineer working at the Metropolis branch of STAR Labs as an intern in college, then briefly as a full time employee. Considered an up and coming engineer, he was groomed for promotion into STAR Labs Special Project's division.

 

Until the volunteer subject calling himself "Thunderstrike", known to STAR Labs as Volunteer Subject Gamma 12, exploded four generators and smashed his way out of the lab. It wouldn't have been a problem for Damien, if only Subject Gamma 12 hadn't used Damien's remote observation drones to help evade security... therefore assisting Subject Gamma 12's explosive escape.

 

Damien was fired immediately, being blamed for the accident. His reputation tarnished by his former employer to the point that he could no longer find work.

 

Desperate, he contacted a relative with a local acrobatic circus who put him in touch with the Crypt Carnival. Damien impressed The Ringmaster with his knack for invention. He was hired by the carnival. Still torn by the events at STAR Labs, Damien threw himself into the job.

 

Intense training with his own sharp mind paid off. Soon he earned the right to take on a "stage name" as per Crypt Carnival rules. Given his mild natural talent at mental illusions combined with gadgetry and ambush tactics, Ghost Jackal was born.

Species
Age
25
Children
Gender
male
Eyes
gary-blue
Hair
short cut, black hair
Skin Tone/Pigmentation
beige
Height
5'11"
Weight
175 lbs

Ghost Jackal

DEX
7
STR
3
BODY
3
INT
7
WILL
5
MIND
4
INFL
5
AURA
4
SPIRIT
4
Initiative
23
Hero Points
100

POWERS

(* Linked Powers)


  • "Cloud Minds" (Hypnotism): 4;
  • Mental Illusion: 5;




  •  

    BONUSES AND LIMITATIONS

    Clouding minds requires either full eye contact or the target be within verbal communication ( over a communication system counts as well ), the same goes for the e Mental illusion which is just an aspect of Cloud Minds

    SKILLS

    (* Linked Skills)


  • Acrobatics (Athletics, climbing, dodging): 7;
  • Martial artist: 6;
  • Thief (Locks and safes, security systems, stealth): 6;
  • Weaponry (Firearms, Melee, Grapple Line): 5;
  • Gadgetry: 8;
  • Medicine (First Aid, Medical Treatment): 5;
  • Military Science (Demolitions, Tracking): 5;
  • Military Science (Camouflage): 8;
  • Vehicles (land): 3;
  • Weaponry (Exotic,Melee,Firearms): 4;

  • ADVANTAGES



  • Connoisseur;
  • Lightning Reflexes;
  • Street (High
  • Crypt Carnival (high

  • DRAWBACKS

    OCCUPATION AND WEALTH

    Circus aerialist, thief
    : Wealth 6 ( Approx. Annual Income : $80,000)

    EQUIPMENT



  • COSTUME [BODY 5, Skin Armor: 1]
  • Crypt Carnival Mask [BODY 3, Sensory Block: 8, R#3, Limitation: Sensory Block doesn't work against organic opponents. The masks absorb, block and baffle electronic means of detection directed at the wearer. The field will strong enough to disrupt audio communication at a range of 4 AP ]
  • Flash-smoke mini-grenade (x6) [BODY 1, Flash: 2, Fog: 4, Bonus: Flash and Fog activate at same use]
  • Communications Earbud [BODY 4, Radio Communications (Scrambled): 10, R#2]
  • Grappling Gun [BODY 6 STR 5, Snare: 5, Limitation: Snare can only be used to create a Swing Line].
  • Bola [BODY 06, Snare: 06]


  • Assorted trick juggling balls, a Crypt Juggler will have a combination of the following ...
  • Weighted ball (x4) [BODY 5, EV 4, R#3]
  • Spiked weighted ball (x4) [BODY 5, EV 4, Claws: 3, R#3]
  • Gas balls (x4) [BODY 2, Snare: 5, Misc: Snare represents a character struck by the gas is immobilized from coughing, R#3]
  • Stun balls (x4) [BODY 2, EV 7 (Area of Effect 0 APs), Misc: generally just a hard rubber ball, similar to a small racketball, R#3]
  • Zapper balls (x4) [BODY 2, Lightning (No Range): 5, R#3]
  • Fire balls (x4) [BODY 2, Flame project (No Range): 5, R#3]
  • Nitric acid balls (x4) [BODY 2, Acid (No Range): 5, R#3]
  • Eight ball (x2) [BODY 2, EV 5, Jumping: 3, Superspeed: 2, Misc: Jumping and Superspeed are added to EV based on the type of attack, or for a 'dodge' if the ball is attacked while in motion. They cannot be added together, only one at a time and only after the ball is in motion, R#3]

  • SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual is agile enough to be a medal winning Olympian gymnast.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.

     
    INT (Intelligence)
    This person's intellectual capacity rivals a professional who is one of ten authorities in a field of study or a born genius.

     
    WILL (Willpower)
    This individual has exceptional self-discipline and can remain calm and rational during a crisis.

     
    MIND (Mind)
    This person's mind is conditioned to withstand stressful conditions similar to those faced by police officers, firemen and doctors.

     
    INFL (Influence)
    This individual can hold and draw the attention of a large audience.

     
    AURA (Aura)
    This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

     
    SPIRIT (Spirit)
    The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

     
    WEALTH
    This person can afford to spend up to $1600 per week

     
     

     

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