Weapon Thrower Feat
You excel at hurling objects, with a remarkably lack of concern for aerodynamics.
Prerequisite: 4th level
- Ability Score Increase. Increase your Strength or Constitution by 1, to a maximum of 20.
- Reckless Aerodynamics. All melee weapons gain the thrown 20/60 property for you, unless they already had the thrown property with a greater range.
- Thunderbolt Throw. You gain the Thunderbolt Throw special attack (see below).
Thunderbolt Throw
Active Ability (Attack)
- When you take the Attack action on your turn, you can replace one of your attacks with hurling a small or smaller object (including weapons for medium-sized creatures) at a target. Make an attack treating the object as a simple melee weapon with the thrown 60/180 property, unless it already has a longer thrown range. On a hit, the creature takes 2d6 + your Strength modifier bludgeoning damage (replaced by the weapons damage type when throwing a weapon) and must make a Constitution saving throw or be knocked prone and dazed. The DC for this saving throw is 8 + your Strength or Dexterity modifier (your choice) + your proficiency bonus.
- The number of d6 increases by one when your proficiency bonus increases (with the total number of d6 equaling your proficiency bonus).
Once you use this feature, you cannot use it again until you complete a short or long rest.
Source: KCLL
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