TfV 5e'14 - Martial Progression
Martial Progression is a system developed by KibblesTasty in order to help bridge the gap between martials and spellcasters. Though martial classes are known to deal consistent damage, playing as one can be a little lackluster versus a spellcaster that has many different gameplay and roleplay options thanks to their spells. The abilities listed here offer more dynamic options for a martial class to use without adding too much more complexity to the class.
Feature Progression
Below is a table that lists the additional abilities gained by martial classes using Martial Progression. Note that each full class level counts as one full Martial Progression level if that class and its chosen subclass lists no Spellcasting Feature. Rules for classes and subclasses that do have a Spellcasting Feature is located on the panel to the side (or below if on mobile).
Weapon Tactics
Your weapons gain an additional property called a Weapon Tactic. A power neutral property, this allows martials to use non-lethal tactics that would normally require a full action to now work fluidly by replacing one of their attacks.
Bonus Skill
Select a skill or tool and gain proficiency with that skill or tool.
Bonus Feat
A character that does not need to master spells can acquire more feats that center around their martial prowess. You can select a feat that's listed in the table in the section below.
Extra Attunement Slot
You can attune to an additional attunement item at a time. Due to having less competing magical forces within you, you can attune to more magical items, giving more supernatural options and general potency to non-spellcasting characters.
Bonus Expertise
A further extension of your Bonus Skills, you gain expertise in one skill you are proficient with, meaning your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency, allowing you to fully master certain skills.
Available Feats
Below you can find a table listing the feats you are allowed to pick from when you gain a Bonus Feat via certain Martial Levels. Note that the full list of feats can be found here for reference, with the feats provided below having been added based on their relevancy to martial gameplay. Some feats may also reference certain weapons, which can be found here along with certain rules pertaining to weapon combat for easy reference.
The different feat types and their descriptions are as follows based on how that feat is primarily used:
- Class. Good for certain classes or class features.
- Combat Style. Good for certain weapon properties or weapon types (melee/ranged/firearm/thrown).
- Equipment. Helpful for those who plan to use armor and shields.
- Martial. Helpful for those looking to enhance their martial skills with active abilities.
- Supernatural. Though mainly for Draelish and Wildling characters, these feats offer flavorful abilities and spells.
- Support. Great for those looking for out-of-the-box ideas.
- Utility. An assortment of options that can be a benefit to any adventurer, whether in or out of combat.
- Weapon. Rewarding for those who like to use certain weapons.
Remember to look at a feat's prerequisite to see if you qualify for it before picking it up.
Types of Progression
In order to gain features via the Martial Progression Table, you must have a class that counts towards Martial Levels. Only non-caster classes gain progression at a 1:1 ratio, with one-third casters gaining a Martial Level at two-thirds the rate, and half-casters gaining a Martial Level at half the rate.
For example, if you had 3 levels of Barbarian and 2 levels of Fighter, you'd have 5 Martial Levels. If you had 3 levels of Barbarian and 2 levels of Ranger, you'd have 4 Martial Levels. Due to the 1/3 casters getting their subclass at 3rd level, you cannot lose Martial Progression by selecting them. For example, if you had 3 levels of Barbarian and 2 levels of Fighter, and selected a 1/3 caster subclass for Fighter at 3rd level (such as Eldritch Knight), you'd still have 5 Martial Levels, you just wouldn't gain a new one until the next class level (due to 1/3 casters gaining an inverted 2/3 progression in this system).
Below you can find tables listing the different rates of progression set for non-casters Classes, one-third caster Classes, half-caster Classes, and full-caster Classes, with all four categories listed as:
Non-Casters:
- (1 Martial Progression per class level) Barbarian, Fighter, Monk, Rogue, Warlord
1/3 Casters:
- (2/3 Martial Progression per class level) Eldritch Knight (Fighter), Arcane Trickster (Rogue), Warden
1/2 Casters:
- (1/2 Martial Progression per class level) Inventor, Paladin, Ranger, Spellblade
Full Casters:
- (0 Martial Progression per class level) Ashik, Curate, Mage, Occultist, Sorcerer, Vessel, Whisperer
Note: Consult with your GM if multiclassing using multiple caster types. The progression can be tracked by adding the fractions together using standard mathematical principles, with the GM helping you if you are unsure how to calculate the addition of multiple caster types for your Martial Progression.
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