Vanishing Trick Feat

You master an esoteric art of vanishing and leaving something (or someone) behind in your space, swapping positions with them. You gain the following abilities:

Prerequisite: 8th level

  • Nether Swap. You gain the Nether Swap special bonus action (see below).
Nether Swap

Active Ability (Bonus Action, Supernatural)

  • As a bonus action, you swap places with a Small to Large creature or object that is not being worn or carried that you can see within 15 feet of you. If the target is an unwilling creature, it must make a Charisma saving throw.. The DC is calculated as 8 + your Constitution modifier + your proficiency bonus. Alternatively, if you have a spellcasting feature, you can use that ability modifier for calculating the DC instead of Constitution. On a successful save, the ability fails and neither creature is teleported. The maximum distance increases by 5 feet when your proficiency bonus increases (always equaling 5 times your proficiency bonus).
  • Once you use this feature, you cannot use it again until you finish a short or long rest
  • Decoy Death. If you would be reduced to 0 hit points as a result of taking damage, you can instead use Nether Swap as a reaction to swap positions with an object (not a creature). When you do so, you instead fall to 1 hit point, with any additional damage beyond what would reduce to 1 hit point being taken by the object you swapped places with. You can do this without using your normal Nether Swap use, and can use it even if you have no use remaining, but once you use it in this way, you cannot use it in this way again until you complete a long rest.

Source: KCLL (modified)

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Cover image: by Yaroslav Golubev

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