Thunderer Feat
Prerequisite: 4th level
- Ability Score Increase. Increase your Strength or Constitution ability score by 1, to a maximum of 20.
- Stable Footing. You gain advantage from being knocked down by ground shaking or heaving.
- Quaking Smash. You gain the Quaking Smash special attack (see below).
Quaking Smash
Active Ability (Attack, Supernatural)
- As an attack as part of the attack action, you slam the ground, causing an eruption of thunder to erupt outward in a 15-foot cone. Creatures in the area must make a Constitution save. The DC for this saving throw is 8 + your Strength or Dexterity modifier (your choice) + your proficiency bonus. On a failure, they take 2d6 thunder damage and are knocked prone. On a success, they take half as much damage and aren’t knocked prone. The number of d6 damage die dealt increases when your proficiency bonus increases. If you are Large or larger when you take this action, the size of the cone caused by the effect doubles and the d6 damage dice become d8 damage dice.
Source: KCLL
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