Tactical Adept Feat

Prerequisite: None

  • Your tactical training allows you to command others in the flow of combat. You gain 1 Leadership Die, which is a d6. You can expend this Leadership Die to perform the Rallying Mark, Urgent Orders, or Helpful Word features, as seen below.
  • When you reach 4th level, you gain a second Leadership Die. You regain spent Leadership Dice when you finish a short or long rest.

Source: SMR

List of Tactical Maneuvers

Rallying Mark

  • As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to rally your allies to attack a hostile creature within 60 feet of you.
  • The next time damage is rolled against that target by an allied creature before the start of your next turn, they can add the Leadership Dice to the damage roll, and the attacking creature regains hit points equal to the amount rolled on the Leadership Dice.

Urgent Orders

  • As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to guide your allies in expeditious action.
  • Target an allied creature within 60 feet of you that can see or hear you, that creature can immediately use its reaction to move up to its movement speed (up to a maximum of 30 feet) without provoking opportunity attacks. Roll the leadership dice expended, the target gains temporary hit points equal to the value rolled.

Helpful Word

  • As a bonus action, you can spend a Leadership Die to take the Help action. When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if your ally can see or hear you.

Click here to return to the Martial Progression article.

Note: If you are a Warlord and pick up this feat, the dice gained are added to your total Leadership Dice, with the size scaling as normal.



Cover image: by Yaroslav Golubev

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