Swordmaster Feat
Your swordplay leverages every advantage to build momentum, allowing you to strike or defend in new ways. You gain the following benefits:
Prerequisite: Proficiency with a broadsword, katana, longsword, bastard sword, muramasa, whip sword, hakim, cutlass, shortsword, hook sword, rapier, saber, khopesh, scimitar, or kyet long-talon
- Swordplay. When wielding a listed weapon, you gain a special Swordplay Die, which is a d6, each time you successfully attack a creature with it. You can expend Swordplay Die to use the special abilities listed. You can have a maximum number of Swordplay Dice equal to your proficiency bonus. You lose all accumulated dice if you stop wielding a listed weapon or end your turn without making an attack with a listed weapon.
Swordplay Maneuvers
Active Ability (Special)
You can spend your Swordplay Dice on the following abilities:
- Sword Parry. As a reaction to being hit by a melee weapon attack, you can expend your Swordplay dice, rolling them and reducing the damage taken by the amount rolled. If the amount rolled exceeds the damage taken, the attacker takes damage equal to the difference.
- Sword Finisher. As a bonus action when you hit a creature with a melee weapon attack, you can expend your Swordplay dice, rolling them and dealing additional damage equal to the roll.
Source: KCLL (modified)
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