Striker Feat

You move like the wind, striking faster than your foes can see. You gain the following benefits:

Prerequisite: 4th level

  • Ability Score Increase. Increase your Strength, Dexterity or Constitution modifier by 1, to a maximum of 20.
  • Battlefield Dancer. Each time you hit a creature, your movement speed increases by 5 feet until the end of your turn. If you attack and hit a creature with a melee weapon attack, you can pass through it's space treating it as difficult terrain.
  • Slashing Dash. You gain the Slashing Dash special attack (see below).
Slashing Dash

Active Ability (Attack)

  • When you take the attack action on your turn, you can replace one of your attacks with a rapid burst of movement, moving up to 30 feet along any surface in a straight line.
  • You can move on vertical or horizontal surfaces with this movement, can pass through creatures, and do not provoke attacks of opportunity, but cannot pass through objects or terrain. If you are carrying a weapon you are proficient with when you take this action, each time you pass through a creature, it must make a Dexterity saving throw. The DC for this saving throw is 8 + your Strength or Dexterity modifier (your choice) + your proficiency bonus. A creature takes 2d6 + your Strength or Dexterity modifier damage (your choice) of your weapon's damage type on a failed save, or half as much on a successful save. The number of d6 increases by one when your proficiency bonus increases (with the total number of d6 equaling your proficiency bonus).

Once you use this feature you cannot use it again until you complete a short or long rest.

Source: KCLL

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Cover image: by Yaroslav Golubev

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