One with Wind Feat
You have mastered the supernatural ability striking like the wind, gaining the following benefits:
Prerequisite: 4th level, Wildling
- Ability Score Increase. Increase your Strength, Dexterity, or Wisdom ability score by 1, to a maximum of 20.
- Wind Walker. You are not affected by difficult terrain or additional movement costs when the difficult terrain or movement cost comes from strong winds (such as the Gust of Wind spell).
- Wind Strike. You gain the Wind Strike special attack (see below).
Wind Strike
Active Ability (Attack, Supernatural)
- When you take the Attack action on your turn, you can replace one of your attacks with a special attack that lets you vanish into the wind before striking a number of nearby creatures with a weapon you are carrying in a flurry of blows, before reforming from the wind within 5 feet of one of the creatures attacked. You can attack a number of creatures in this way equal to your proficiency bonus, but can only strike each creature once. You can strike creatures within a range of 5 feet × your proficiency bonus (for example when your proficiency bonus is +2, you can strike creatures within 10 feet).
- Each time you strike a creature, make a melee weapon attack, dealing 1d6 + your Constitution modifier damage on a hit. Alternatively, if you have a spellcasting feature, you can use that ability modifier for spellcasting with this feat instead of Constitution. The damage increases by 1d6 each time your proficiency bonus increases.
Once you use this feature, you cannot use it again until you complete a short or long rest.
Source: KCLL (modified)
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