Fire Dancer Feat
You’ve danced among the flames so long and with such skill that now the flames dance along with you. You gain the following benefits:
Prerequisite: 4th level, Wildling
- Ability Score Increase. Increase your Strength, Dexterity, or Charisma ability score by 1, to a maximum of 20.
- Through The Flames. You have advantage on Dexterity saving throws where failing them would result in taking fire damage.
- Cinder Sweep. You gain the Cinder Sweep special attack (see below).
Cinder Sweep
Active Ability (Attack, Supernatural)
- When you take the Attack action on your turn, you can replace one of your attacks with moving up to 5 feet without provoking attacks of opportunity and then cause an explosion of fire to ignite around you. All creatures within 10 feet of you must make a Dexterity saving throw. The DC is calculated as 8 + your Constitution modifier + your proficiency bonus. Alternatively, if you have a spellcasting feature, you can use that ability modifier for calculating the DC instead of Constitution.
- On a failure, a creature takes 2d6 fire damage and becomes ignited. Creatures that are ignited take 1d6 fire damage at the end of each of their turns until a creature within 5 feet of the ignited target spends their action to douse the flames. On a success, creatures take half as much damage and are not ignited. The initial fire damage increases by 1d6 when your proficiency bonus increases.
Once you use this feature, you cannot use it again until you complete a short or long rest.
Source: KCLL
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