Brute Feat
Your attacks leave your enemies devastated and cowering in fear. You gain the following benefits
Prerequisite: 4th level, Proficiency in Intimidation
- Ability Score Increase. Increase your Strength or Constitution by 1, to a maximum of 20.
- Brutal Effort. When you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
- Brutal Threat. You gain the Brutal Threat special attack (see below).
Brutal Threat
Active Ability (Attack)
- When you take the Attack action on your turn, in place of taking an attack, you can summon your killing intent to issue a dire threat to a creature that can see or hear you within 60 feet. The target must make a Wisdom saving throw. The DC for this saving throw is 8 + your Strength or Dexterity modifier (your choice) + your proficiency bonus.
- On a failure, they become frightened for 1 minute. If it fails by 5 or more, it also becomes frozen in terror, suffering the paralyzed condition while it is frightened. A frightened creature can repeat its saving throw at the end of each of its turns, ending the effect on a success (if it fails by less than 5 it can end the paralyze effect, but cannot become paralyzed after the initial save).
- If you kill a target while it is frightened in this way, you can repeat this action as a reaction, targeting another creature within 30 feet that can see or hear you (this allows you to bypass the usual usage restriction of the feature).
Once you use this feature, you cannot use it again until you complete a short or long rest.
Source: KCLL, page 182
Comments