Breaker Feat
You master the breaking of any creature within your grasp. You gain the following benefits:
Prerequisite: 4th level
- Ability Score Increase. Increase your Strength or Constitution by 1, to a maximum of 20.
- Punishing Blows. You have advantage on attack rolls against a creature you are grappling.
- Merciless Break. You gain the Merciless Break special attack (see below).
Merciless Break
Active Ability (Attack)
- When you take the Attack action on your turn, you can replace one of your attacks with inflicting debilitating injury on a creature you are grappling.
- The creature takes 2d6 + your Strength modifier bludgeoning damage and suffers an injury for 1 minute. The number of d6 increases by one when your proficiency bonus increases (with the total number of d6 equaling your proficiency bonus). While suffering from this injury, the creature subtracts d6 from attack rolls and ability checks, and must pass a DC 10 Constitution saving throw to successfully cast a spell.
- The target creature makes a Constitution saving throw at the end of each of their turns, ending the effect of the injury on a success. A creature can spend their action treating their injury to automatically pass the saving throw.
Once you use this feature, you cannot use it again until you complete a short or long rest.
Source: KCLL, page 181
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