Athlete Feat
You can accomplish mythical feats of athletic prowess. You gain the following benefits:
Prerequisite: 4th level, Proficiency in Athletics
- Ability Score Increase. Increase your Strength, Dexterity, or Constitution by 1, to a maximum of 20.
- Athletic Movement. You gain either a climbing speed or swimming speed equal to your movement speed (your choice).
- Athletic Exertion. You gain the Athletic Exertion special ability (see below).
Athletic Exertion
Active Ability (Special)
You can perform an outrageous athletic feat. You can do any of the following during your turn:
- Vault a distance equal to your movement speed without having to move 10 feet first or use your bonus action.
- Lift twice your normal Heft Potential until the end of your turn.
- Move at normal speed while carrying or dragging another creature until the end of your turn.
- Make a free Strength or Dexterity saving throw or ability check against an ongoing effect or spell effecting you that would normally take an action or only occur at the end of your turn
- Take the dash action as a bonus action.
Once you use this feature, you cannot use it again until you complete a short or long rest. You can use this feature again before completing a rest by taking a level of exhaustion.
Source: KCLL (modified)
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