Arcane Striker Feat
You can weave magic and martial talents together more effectively, enchanting your blade and delivering deadly supernatural strikes. You gain the following benefits:
Prerequisite: 7th level, Spellcasting or Pact Magic feature, Strength or Dexterity 15 or higher
- Aspetheurgic Boost. When you make a weapon attack, you can use your spellcasting modifier instead of Strength or Dexterity for the attack and damage rolls.
- Arcane Residue. When you cast a spell that deals damage on your turn, you can choose to charge your weapon with arcane energy equal to 1d6 per level of the spell slot used (1d4 for cantrips), up to a maximum of 5d6. The next time you make a weapon attack with that weapon before the end of your next turn, the attack deals extra force damage equal to the stored amount. Once you successfully hit a target using a charged weapon, you cannot charge another weapon in this way again until you finish a short or long rest.
Source: KT (modified)
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