Ancient Echoes Feat

You tap into the whisperings of the world, learning to channel forgotten aspects of primeval history. You gain the following features:

Prerequisite: 4th level, Wildling

  • Ability Score Increase. Increase your Strength, Constitution, or Charisma ability score by 1, to a maximum of 20.
  • Mystic Language. You learn Whisperic. If you already know Whisperic, you learn one additional Native language or a Native dialect of your choice.
  • Chimeric Aspect. You gain the Chimeric Aspect bonus action (see below).
Chimeric Aspect

Active Ability (Bonus Action, Supernatural)

As a bonus action, you can physically transform your body, choosing up to your Proficiency Bonus a number of the following primeval features:

  • Fangs. You gain a monstrous maw with sharp fangs, gaining a natural weapon that deals 1d8 piercing damage.
  • Claws. You transform one or both of your hands into bestial-like claws, gaining natural weapons that deal 1d6 slashing damage and have the Light property.
  • Prismatic Scales. You gain reptilian-like scales that shimmer with energy. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
  • Additionally, you gain resistance one of the following damage types of your choice when you transform: acid, cold, fire, lightning or poison damage.
  • Wings. (Prerequisite: 9th level) If you are not wearing armor, bat-like or feather-like wings (your choice) sprout from your back. Until the transformation ends, you have a flying speed of 30 feet.
  • Eyes. You gain darkvision out to 60 feet. If you already have darkvision, you instead gain a blindsight out to 15 feet.
  • Elemental Damage. A weapon you are holding or a natural weapon of your choice is wreathed in elemental power, changing its damage type to acid, cold, fire, lightning, or poison (your choice). The first time you hit a creature with that weapon on your turn, you deal an additional 1d4 damage of that elemental type.

The transformation lasts for 1 minute or until you end it early as a bonus action. If they don’t otherwise have a bonus to attack and damage rolls, natural weapons granted by this transformation gain a bonus to attack and damage rolls equal to half your proficiency bonus (rounded down). Once you use this feature, you cannot use it again until you complete a short or long rest.

Source: KCLL (modified)

Click here to return to the Feats article.



Cover image: by Yaroslav Golubev

Comments

Please Login in order to comment!