Akulus's Resolve Feat

You have become a beacon of light to those around you, prevailing time and again against the darkness. Your scales become fully metallic as you stand with those molten titans of old, who forsook their claim for a new path.

Prerequisite: Disciple of Sundar feat, 12th level

  • Inheritor of Resplendent Power. When you fail a having throw, you can instead choose to reroll with advantage. You must use the new roll. Once you use this ability, you cannot do so again until you finish a long rest.
  • Path to the Kingdom. Power lies in the strength of your clan, giving hope in the midst of darkness, even down to the Slumbering Halls themselves. As an action, you can summon a 10-foot radius sphere of platinum energy that is centered on you. You and any allies within have half-cover from attacks for 1 minute. Once you use this ability, you can't do so again until you finish a long rest or expend three Essence Charges.
  • Nova Bomb. Starting at 15th level, the size of the sphere increases out to a 20-foot radius. Additionally, as a reaction at any point while the sphere is active, you can choose to detonate the sphere, causing an explosion to radiate outward in a 20-foot radius sphere centered on you. Have your opponents that are within make a dexterity saving throw equal to 8 + your proficiency bonus + your Constitution modifier. On a failure, they take 8d6 Radiant damage, or half as much on a success. Y and any allies within regain a number of hit points equal to the damage rolled. Once the sphere has been used in this way, it cannot be detonated again until you finish a long rest.

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Source: TfV

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Cover image: Falindrith by Sam Santala

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