Men and Halflings
Do you wanna play roleplaying games the way they were meant to be played? Are you comfortable in your own skin? Do you want to be part of the most plentiful race in the universe? Play a human!
+2 to a stat of the players choice
Move: 30 ft.
Vision: Normal
Humans Gain these Things and do not have to choose specifically
Extra first level feat
Humans are creatures intensely tied to the material plane and can sense strong planar auras through physical symptoms such as chills and nausea when in close proximity
Humans can naturally detect a magical object upon physical contact with it
Begin play speaking Common
Do you love hairy feet? Do you love riddles? Do you like matching wits with Dragons? Play a Hob-- I mean Halfling!
(Special note, Halflings are small creatures rather than the assumed medium size)
+1 Cha
+1 Dex
Move: 20 feet.
Vision: Normal
Pick Two:
+2 to acrobatics checks
+2 to climb checks
Proficient with all halfling weapons
+2 to sense motive checks
+2 to stealth
Halflings may reroll one skill check a day
Count as small and gain +1 to their AC because of that
Base speed is 20 feet
Normal vision
Begin play speaking Halfling and Common
Basic Information
Biological Traits
Humans are like the people we see every day, various, diverse, tall, short, fat, skinny, pale, dark, all human all wonderful. Halflings tend to be short and rather pudgy, resembling whichever humans they settle with as they were originally just good men touched by the magic of the faewild.
Genetics and Reproduction
Humans reproduce in the fashion in which humans reproduce. The fetal development of a child takes 9 months before birth. Halflings have the same period of reproduction.
Growth Rate & Stages
Unlike most long lived races, Halflings do not reach maturity at the same rate as humans and simply age slower after that period, rather aging consistently at their slow rate, coming of adult age at 33 easily living to 120 or 130 years old, twice as slow as humans.
Ecology and Habitats
Towns and cities.
Dietary Needs and Habits
Both Halflings and Humans eat what would be considered a normal human diet. Halflings generally eat frequent, slightly smaller meals whereas humans tend to eat two or three larger meals a day.
Additional Information
Social Structure
For humans social structure varies by culture. Halflings generally adopt the outward appearances and practices as the culture they settle in, but usually, Halflings live in extremely close family groups, headed by a single patriarch that all congregate in a single area, forming a mini-society inside human society which provides good and services not available in greater human society.
Facial characteristics
They vary by ethnicity
Geographic Origin and Distribution
All over the world! Wherever humans go, halflings come too.
Average Intelligence
Average
Civilization and Culture
Naming Traditions
Humans usually have a religious, family, or place specific given name, surnames are generally reserved for those who are landed. Halflings usually name their children based upon family tradition and most Halflings have surnames based on where they live or general physical characteristics.
Major Organizations
The Five Kingdoms of the Inner Realms: Mariel, Jahlbar, Stereos, Veitenland, and Morogh.
The Soverign Duchy of
Beauty Ideals
Depends by culture. Halflings usually have an affinity for natural beauty as opposed to created beauty.
Major Language Groups and Dialects
Common and Sylvan
Common Etiquette Rules
varies
Halflings always expect to be addressed as Sir or Ma'am regardless of social standing
History
Humans rose up on this earth to inherit it in this latter age, but the Elves and the Dwarves both sought to control them and their creative genius. When this failed and the population of humans began to spread beyond what the Dwarves or Elves could command, the Treaty of Ancients was signed, allowing humans their own land in between the Elves and Dwarves. After the land of the Inner Realms was granted to them, the humans began their own settlements and civilizations, slowly, building out into 6 distinct nations around the Inner Realms.
Halflings began as a magical cross between the good fae of the world and humans. This bloodline has carried on through the ages parallel to humankind. Halflings have always been a part of civilization yet, also their own civilization. Halflings love games and trickery, but usually only of a good-natured sort. They are allies with humans and join in human culture, but consider themselves separate from it. They very often are associated with food and agriculture, usually being a part of human society when dealing with supply and demand of food resources.
Interspecies Relations and Assumptions
While dealing changes by culture, humans are usually closer to Dwarves and Halflings usually closer to Elves, as a result Halflings often have a mistrust of Lycans and Dwarves, yet because of proximity often deal with Dwarves for business.
Lifespan
Humans: 60 years Halflings: 130
Average Height
Humans: M/F 5'10"/5"6"
Halflings: M/F 3"10/ 3"7"
Average Weight
Humans: M/F 8 stone/6 stone
Halflings: M/F 4 stone
Average Physique
Humans: Humans tend to be fairly thin, based on the general assumptions of medieval analog living conditions
Halflings: Tend to be on the pudgy side.
Body Tint, Colouring and Marking
It varies by ethnicity
Related Ethnicities
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