Whipple
Flavor
5e Racial Stats
- Ability Score Racial Traits: A whipple increases their Dexterity score by 2, and their Charisma score by 1.
- Type: Whipples are humanoids with the reptilian subtype.
- Size: Whipples are small.
- Speed: Whipples have a base speed of 25ft, and possess a climb speed of 30ft.
- Languages: You can speak, read, and write Common and Draconic.
Chameleon Skin (2)
You can change the color of your skin at will to match your surroundings or express yourself. You can attempt to hide even when you are only lightly obscured. In addition, whenever you are hidden and are both standing still and taking no actions other than hiding, creatures have disadvantage on all ability checks made to detect you that rely on sight.Cold Blooded (x)
Whipple are cold-blooded, they cannot be detected by thermal vision; however, they are especially susceptible to the environment around them, they suffer Disadvantage on any Environmental cold or heat effects, and are Vulnerable to damage caused by Environmental cold or heat effects. Resistance to either Cold or Fire, cancels out the Environmental vulnerability of that environment. Natural resistance to one of these environments negates that environment's penalties.Keen Senses (1)
You are proficient in the Perception skill.Tongue-lash (2)
Your tongue is a natural weapon with the Finesse and Reach properties, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d4 plus your Strength or Dexterity modifier. A medium or smaller creature hit by this attack is grappled. The DC to escape this grapple equals 8 + your Strength modifier + your Proficiency bonus. Ability checks made to escape this grapple are made at disadvantage. Additionally, you can make minor interactions with your tongue, such as activating buttons, casting touch spells or retrieving small items, from a distance of up to 10 feet.Griptail (x)
Your tail is a prehensile appendage, that you can use to grab and hold small objects, and to anchor yourself to terrain. You cannot wield a weapon in combat using your tail, but you can use your tail to retrieve a stowed object, pick up an object within 5 feet, or stow an object as a bonus action. The object can weigh no more than double your strength score.Dexterous Movement (1)
By utilizing your long, dexterous tail, you can make skill checks to either climb or swim with Dexterity (Acrobatics) instead of Strength (Athletics).Stereoscopic Vision (1)
You have advantage on Wisdom (Perception) made to avoid being Surprised, or to notice a creature attempting to Stealth.Basic Information
Growth Rate & Stages
Base | Intuitive | Self-Taught | Trained |
---|---|---|---|
12 years | +1d4 years (13 -16 years) | +1d6 years (13 -18 years) | +2d6 years (14 - 24 years) |
Young | Middle Age | Old | Venerable | Maximum Age |
---|---|---|---|---|
under 6 years | 35 years | 65 years | 90 years | 90 + 4d20 years |
Average Physique
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Female | 2' 4" | +2d4" (2' 6" - 3' 0") | 20 lb. | +2d4lb (22lb - 28lb) |
Male | 2' 6" | +2d4" (2' 8" - 3' 2") | 25 lb. | +2d4lb (27lb - 33lb) |
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