Vah-Shir
Flavor
5e Racial Stats
- Ability Score Racial Traits: A vah-shir increases their Strength score by 2.
- Type: Vah-Shir are humanoids with the feline subtype.
- Size: Vah-Shir are medium.
- Speed: Vah-Shir have a base speed of 30ft.
- Languages: You can speak, read, and write Common and Feline.
Darkvision (x) (Ex)
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Cat's Claws (1) (Ex)
Your claws are natural weapons that possess the Light property, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Feline Agility (2) (Su)
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.Hunter’s Instincts (1) (Ex)
You have proficiency in two of the following skills of your choice: Athletics, Intimidation, Perception, Stealth, or Survival.Keen Hearing and Scent (1) (Ex)
A vah-shir has advantage on Wisdom (Perception) checks that rely on hearing or sense of smell.Vah-Shir Subrace
Felidae
- Ability Score Racial Traits: The felidae increases one ability score of your choice, other than Strength, by 1.
- Mask of the Wild (1) (Su): You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, or shadows.
- Nimble (2) (Ex): You add one-half of your Proficiency bonus on all Initiative checks, and you can move through the space of any creature that is a size equal to or larger than your own.
Leonin
- Ability Score Racial Traits: The leonin increases one ability score of your choice, other than Strength, by 1.
- Terrifying Roar (2) (Su): As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 15 feet of you that can hear you must succeed on a Wisdom saving throw or become Frightened of you for 1 minute later. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. This trait improves at 5th level, you can instead choose to target a single creature within 30 feet using this ability, on failure that creature suffers from the Cowering condition for the duration of this ability. Regardless of the condition effecting it, a creature affected by this ability receives a new save at the end of each of its turn. You can use this trait a number of times equal to half of your Proficiency bonus, you regain spent uses after you finish a short or long rest.
- Powerful Build (1) (Ex): You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Panthera
- Ability Score Racial Traits: The panthera increases one ability score of your choice, other than Strength, by 1.
- Pounce (2) (Ex): Whenever you move at least 20 feet on your turn and take the Attack Action, you can make a claw attack as a bonus action, should this attack hit, your target is subject to a free Shove attempt.
- Powerful Build (1) (Ex): You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Basic Information
Growth Rate & Stages
Base | Intuitive | Self-Taught | Trained |
---|---|---|---|
15 years | +1d6 years (16 – 21 years) | +2d6 years (17 – 27 years) | +3d6 years (18 – 33 years) |
Young | Middle Age | Old | Venerable | Maximum Age |
---|---|---|---|---|
under 9 years | 35 years | 53 years | 70 years | 70 + 2d20 years |
Average Physique
Gender | Base Height | Height Modifier | Weight Modifier | Weight Modifier |
---|---|---|---|---|
Female | 5' 0" | +2d12" (5’ 2" – 7’ 0") | 90lb | +2d10 x 7lb. (104 – 230lb.) |
Male | 5' 2" | +2d12" (5’ 4" – 7’ 2") | 100lb | +2d10 x 7lb. (114 – 240lb.) |
Related Organizations
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