Tabaxi
Flavor
5e Racial Stats
- Ability Score Racial Traits: A tabaxi increases their Dexterity score by 2.
- Type: Tabaxi are humanoids with the feline subtype.
- Size: Tabaxi are medium.
- Speed: Tabaxi have a base speed of 30ft.
- Languages: You can speak, read, and write Common and Feline.
Darkvision (x) (Ex)
You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Cat’s Claws (1) (Ex)
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Cat’s Talent (1) (Ex)
You have proficiency in the Perception and Stealth skills.Feline Agility (2) (Su)
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.Keen Hearing (1) (Ex)
A tabaxi has advantage on Wisdom (Perception) checks that rely on hearing.Tabaxi Subrace
Marath
- Ability Score Racial Traits: The marath can can gain either a +2 bonus to their Constitution score, or a +1 bonus to one ability score, other than Dexterity, of their choice.
- Thick Mane (2) (Ex): Your luxuriously thick fur provides you greater protection to the cold than your short-furred kin. You gain resistance to cold damage.
Shenrath
- Ability Score Racial Traits: The shenrath can gain either a +2 bonus to their Wisdom score, or a +1 bonus to one ability score, other than Dexterity, of their choice.
- Acrobatic (2) (Ex): Shenrath use double their Dexterity score when determining how far they can jump on a long jump, and they use their Dexterity score instead of their Strength modifier on a high jump.
Zazrath
- Ability Score Racial Traits: The zazrath gains a +1 bonus to two different ability scores, other than Dexterity, of their choice.
- Fleet of Foot (2) (Ex): Your base walking speed is increased to 40 feet; additionally, whenever you take the dash action your walking speed is increased further, by an additional 10 feet until the start of your next turn.
Basic Information
Growth Rate & Stages
Base | Intuitive | Self-Taught | Trained |
---|---|---|---|
15 years | +1d4 years (16 – 19 years) | +1d6 years (16 – 21 years) | +2d6 years (17 – 27 years) |
Young | Middle Age | Old | Venerable | Maximum Age |
---|---|---|---|---|
under 9 years | 35 years | 53 years | 70 years | 70 + 2d20 years |
Average Physique
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Female | 4’ 5" | +2d8" (4’ 7" – 5’ 9") | 85lb. | +2d8 x 5lb. (95 – 165lb.) |
Male | 4’ 10" | +2d8" (5’ 0" – 6’ 4") | 120lb. | +2d8 x 5lb. (130 – 200lb.) |
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