Soul Fractured
Flavor
5e Racial Stats
- Ability Score Racial Traits: A soul fractured increases their Intelligence score by 2, and their Charisma score by 1.
- Type: Soul Fractured are humanoid with the undead subtype, and they retain the type and subtype(s) of their base parent race.
- Size: Soul Fractured are the same size category as their base parent race.
- Speed: Soul Fractured have the same speed as their base parent race
- Languages: You can speak, read, and write Common, Necril, and one language derived from your base parent race.
Ancestry
You gain one trait of your choice denoted by a (2) from your base parent's race, as well as one trait of your choice denoted by a (1) from your base parent's race, alternatively, you can instead take two traits denoted by a (1) from your base parent's race. Finally, if a race has an ability denoted by an (x), you gain this ability as a part of your ancestry with this race.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.Deathless Nature
You are considered both humanoid and undead for the purposes of detection and negative effects relating to creature type, the only exception to this would be resurrection spells, though the DC to resurrect you is increased by four. Additionally:- You don’t need to breathe, and you are healed by leveled spells that deal Necrotic damage as if the damage were healing, however, because of your connection to death, you are vulnerable to Radiant damage.
- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
- You have advantage on death saving throws.
- Healing spells that do not function against undead, instead heal you for half the normal amount of healing.
- Necrotic damage leveled-spells that heal you cannot critically hit against you.
Death Bolt
You gain access to a mystical energy of death that encompasses your hands, you can turn this energy on or off as a free action so as to hide your true nature. This death bolt is a natural weapon with a range of 60/120 ft., which counts as a simple ranged weapon with which you are proficient. You can choose to add your Intelligence modifier, instead of your Dexterity modifier, to the attack and damage rolls when you attack with this death bolt. Your death bolt deals 1d6 necrotic damage on a hit. When you attack with this bolt and hit a creature that is neither a Construct nor an Undead, you can empower yourself in one of the following ways:- You regain hit points equal to the necrotic damage dealt by the bolt, any excess healing is converted into temporary hit points which stack with other forms of temporary hit points.
- You gain a bonus to the next ability check or attack roll you make; the bonus equals one half of your Proficiency bonus.
Eternal Hunger
You do not need to feed as a normal creature of your species would, instead you must partake in the life energy of living sentient creatures in order to survive, though beasts and similar creatures can sustain you temporarily. You feed by dealing necrotic damage to living creatures; for every 10 points of damage that you deal, you are considered to have eaten either your full portion of food or water, requiring you to deal a total of 20 points of necrotic damage per day to sustain yourself. Beasts and similar creatures provide half as much nourishment as a sentient creature. Failing to feed in this way, causes you to suffer from the effects of starvation and dehydration, gaining levels of exhaustion as appropriate. You do not gain any healing or additional benefits from feeding upon beasts or similar creatures.Walking Dead
You do not bleed as a living creature does, nor does the loss of limbs bother you as would a living creature. You are immune to the Bleeding condition as well as Bleed damage. Additionally, should you lose a limb or other body part--even your own head--you can reattach the lost limb over 1d10 rounds per limb needing reattachment; losing your head does not automatically kill you. Previously severed limbs or body parts can randomly fall off, requiring you to reattach them. Whenever you fail a physical ability check or saving throw, roll a d20 on a 10 or lower a random number of severed limbs, chosen at random, fall off.Basic Information
Growth Rate & Stages
Random Soul Fractured Starting Age
Same Adulthood as base parent race, double random starting age of base parent race.Random Soul Fractured Maturing Effects
Same Young age category as base parent race, 50% increase to all age categories beyond Adulthood.
Average Physique
Comments