Derro

[Picture] Flavor

5e Racial Stats

  • Ability Score Racial Traits: A derro increases their Dexterity score by 2, and one other ability score of your choice increases by 1.
  • Type: Derro are humanoids with the gnome subtype.
  • Size: Derro are small.
  • Speed: Derro have a base speed of 25ft.
  • Languages: You can speak, read, and write Common, Aklo, Gnomish, and Undercommon.

Deranged Curiosity (1)

You gain proficiency in one skill of your choice, as well as one tool or vehicle of your choice. Choose one tool kit of your choice, if you are not already proficient in this tool kit you gain proficiency in it, if you are already proficient you gain Expertise. Whenever you attempt to sell, bargain with, or otherwise utilize an item that you have made using this tool kit to persuade others as to its value you suffer disadvantage on the check due to the strange nature of the item in question. Certain creatures may find your curious inventions far more interesting than deranged, in these cases you instead gain advantage on such checks (at GM discretion).

Derro Magic (1)

You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait. When you reach 5th level, you can cast the Darkness spell once with this trait. You don’t need material components for either spell. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Gnome Cunning (2)

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Insanity (1)

You have advantage on saving throws against being charmed or frightened.

Superior Darkvision (x)

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Minor Madnesses (x)

All derro are insane, but some exhibit more extreme behaviors than others. A variety of fetishes and compulsions affects this twisted race, the derro character is strongly encouraged to partake from the cup of madness.

Table 1: Minor Madnesses

d100 Result
01 - 10 Collector; roll on sub-table 1 for specific object
11 - 20 Pica (eats nonfood objects roll on sub-table 1 for specific object
21 - 30 Minor delusion; roll on sub-table 3
31 - 40 Irrational prejudice against creature; roll on sub-table 2 for specific creature
41 - 50 Taboo (cannot touch or interact with creature roll on sub-table 2 for specific creature
51 - 60 Phobia (strong fear of creature roll on sub-table 2 for specific creature
61 - 70 Physical effect; roll on sub-table 4
71 - 80 Obsessed with creature; roll on sub-table 2 for specific creature
81 - 90 Minor delusion; roll on sub-table 3
91 - 100 Physical effect; roll on sub-table 4
 

Subtable 1: Small Objects

d100 Result
01 - 10 Rocks or crystals
11 - 20 Bones, hair, nails, or bugs (dead or alive)
21 - 30 Deodands (items responsible for the death of a creature)
31 - 40 Eyes, fingers, teeth, ears, toes, or other body parts
41 - 50 Dirt, dust, or clay
51 - 60 Rags, cloths, papers, or printing
61 - 70 Hats, socks, gloves, or other clothing
71 - 80 String, wire, or chain
81 - 90 Clockwork parts, jewelry, or buttons
91 - 100 Holy symbols, religious goods or books
 

Subtable 2: Living Creatures

d100 Result
01 - 10 Tiny insect, slug, or worm
11 - 20 Chicken, cat, dog, sheep, cow, or other domestic animal (pick a type)
21 - 30 Elf, dwarf, human, kobold, or other humanoid (pick sub-type)
31 - 40 Rat, giant centipede, gelatinous cube, or other giant vermin or ooze (pick type)
41 - 50 Clerics or druids
51 - 60 Wizard or sorcerers
61 - 70 Sparrow, pigeon, hawk, owl, or other bird
71 - 80 Rat, wolf, mole, badger, or other mammal
81 - 90 Construct or clockwork creature
91 - 100 Outsider (pick type)
 

Subtable 3: Delusions

d100 Result
01 - 10 Imaginary friend; god/spirit who is friendly and encouraging
11 - 20 Imaginary friend; god/spirit who is hateful and discouraging
21 - 30 Believes you are a high noble
31 - 40 Believes you have fewer powers than you actually possess
41 - 50 Believes you have more powers than you actually possess
51 - 60 Convinced you have an important destiny
61 - 70 Convinced that an inanimate object (roll on sub-table 1 above) is alive
71 - 80 Thinks that you are a powerful poly-morphed creature
81 - 90 Voices speak random gibberish and commands to character
91 - 100 Convinced that random patterns of either inanimate objects (sub-table 1) or living things (sub-table 2) have an important meaning and must be studied
 

Subtable 4: Physical Effects

d100 Result
01 - 10 Leers and rolls eyes at some type of creature (roll on sub-table 2)
11 - 20 Tic or tremor in body part
21 - 30 Mutters constantly to self in Aklo
31 - 40 Speaks inappropriate but true facts during diplomatic situations
41 - 50 Randomly speaks a word (chosen by GM) during combat or negotiation
51 - 60 Laughs at inappropriate moments
61 - 70 Weeps at inappropriate moments
71 - 80 Constantly clenches and unclenches hands
81 - 90 Minor hunchback
91 - 100 Half of face paralyzed

Basic Information

Growth Rate & Stages

Base Intuitive Self-Taught Trained
20 years +2d6 years (22 – 32 years) +4d6 years (24 – 44 years) +6d6 years (26 – 66 years)
 
Young Middle Age Old Venerable Maximum Age
under 10 years 100 years 150 years 200 years 200 + 3d100 years
Average Physique
Gender Base Height Height Modifier Base Weight Weight Modifier
Female 2' 10" +2d4" (3’ 0" – 3’ 6") 30lb +2d4lb. (32 – 38lb.)
Male 3' 0" +2d4" (3’ 2" – 3’ 8") 35lb. +2d4lb. (37 – 43lb.)

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