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5e Racial Stats
- Ability Score Racial Traits: A derro increases their Dexterity score by 2, and one other ability score of your choice increases by 1.
- Type: Derro are humanoids with the gnome subtype.
- Size: Derro are small.
- Speed: Derro have a base speed of 25ft.
- Languages: You can speak, read, and write Common, Aklo, Gnomish, and Undercommon.
Deranged Curiosity (1)
You gain proficiency in one skill of your choice, as well as one tool or vehicle of your choice. Choose one tool kit of your choice, if you are not already proficient in this tool kit you gain proficiency in it, if you are already proficient you gain Expertise. Whenever you attempt to sell, bargain with, or otherwise utilize an item that you have made using this tool kit to persuade others as to its value you suffer disadvantage on the check due to the strange nature of the item in question. Certain creatures may find your curious inventions far more interesting than deranged, in these cases you instead gain advantage on such checks (at GM discretion).
Derro Magic (1)
You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait. When you reach 5th level, you can cast the Darkness spell once with this trait. You don’t need material components for either spell. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Gnome Cunning (2)
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Insanity (1)
You have advantage on saving throws against being charmed or frightened.
Superior Darkvision (x)
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Minor Madnesses (x)
All derro are insane, but some exhibit more extreme behaviors than others. A variety of fetishes and compulsions affects this twisted race, the derro character is strongly encouraged to partake from the cup of madness.
Table 1: Minor Madnesses
d100 |
Result |
01 - 10 |
Collector; roll on sub-table 1 for specific object |
11 - 20 |
Pica (eats nonfood objects roll on sub-table 1 for specific object |
21 - 30 |
Minor delusion; roll on sub-table 3 |
31 - 40 |
Irrational prejudice against creature; roll on sub-table 2 for specific creature |
41 - 50 |
Taboo (cannot touch or interact with creature roll on sub-table 2 for specific creature |
51 - 60 |
Phobia (strong fear of creature roll on sub-table 2 for specific creature |
61 - 70 |
Physical effect; roll on sub-table 4 |
71 - 80 |
Obsessed with creature; roll on sub-table 2 for specific creature |
81 - 90 |
Minor delusion; roll on sub-table 3 |
91 - 100 |
Physical effect; roll on sub-table 4 |
Subtable 1: Small Objects
d100 |
Result |
01 - 10 |
Rocks or crystals |
11 - 20 |
Bones, hair, nails, or bugs (dead or alive) |
21 - 30 |
Deodands (items responsible for the death of a creature) |
31 - 40 |
Eyes, fingers, teeth, ears, toes, or other body parts |
41 - 50 |
Dirt, dust, or clay |
51 - 60 |
Rags, cloths, papers, or printing |
61 - 70 |
Hats, socks, gloves, or other clothing |
71 - 80 |
String, wire, or chain |
81 - 90 |
Clockwork parts, jewelry, or buttons |
91 - 100 |
Holy symbols, religious goods or books |
Subtable 2: Living Creatures
d100 |
Result |
01 - 10 |
Tiny insect, slug, or worm |
11 - 20 |
Chicken, cat, dog, sheep, cow, or other domestic animal (pick a type) |
21 - 30 |
Elf, dwarf, human, kobold, or other humanoid (pick sub-type) |
31 - 40 |
Rat, giant centipede, gelatinous cube, or other giant vermin or ooze (pick type) |
41 - 50 |
Clerics or druids |
51 - 60 |
Wizard or sorcerers |
61 - 70 |
Sparrow, pigeon, hawk, owl, or other bird |
71 - 80 |
Rat, wolf, mole, badger, or other mammal |
81 - 90 |
Construct or clockwork creature |
91 - 100 |
Outsider (pick type) |
Subtable 3: Delusions
d100 |
Result |
01 - 10 |
Imaginary friend; god/spirit who is friendly and encouraging |
11 - 20 |
Imaginary friend; god/spirit who is hateful and discouraging |
21 - 30 |
Believes you are a high noble |
31 - 40 |
Believes you have fewer powers than you actually possess |
41 - 50 |
Believes you have more powers than you actually possess |
51 - 60 |
Convinced you have an important destiny |
61 - 70 |
Convinced that an inanimate object (roll on sub-table 1 above) is alive |
71 - 80 |
Thinks that you are a powerful poly-morphed creature |
81 - 90 |
Voices speak random gibberish and commands to character |
91 - 100 |
Convinced that random patterns of either inanimate objects (sub-table 1) or living things (sub-table 2) have an important meaning and must be studied |
Subtable 4: Physical Effects
d100 |
Result |
01 - 10 |
Leers and rolls eyes at some type of creature (roll on sub-table 2) |
11 - 20 |
Tic or tremor in body part |
21 - 30 |
Mutters constantly to self in Aklo |
31 - 40 |
Speaks inappropriate but true facts during diplomatic situations |
41 - 50 |
Randomly speaks a word (chosen by GM) during combat or negotiation |
51 - 60 |
Laughs at inappropriate moments |
61 - 70 |
Weeps at inappropriate moments |
71 - 80 |
Constantly clenches and unclenches hands |
81 - 90 |
Minor hunchback |
91 - 100 |
Half of face paralyzed |
Basic Information
Base |
Intuitive |
Self-Taught |
Trained |
20 years |
+2d6 years (22 – 32 years) |
+4d6 years (24 – 44 years) |
+6d6 years (26 – 66 years) |
Young |
Middle Age |
Old |
Venerable |
Maximum Age |
under 10 years |
100 years |
150 years |
200 years |
200 + 3d100 years |
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