Argalborn
Flavor
5e Racial Stats
- Ability Score Racial Traits: An argalborn increases their Strength score by 2, and your Constitution score increases by 1.
- Type: Argalborn are humanoids with the reptilian subtype.
- Size: Argalborn are medium.
- Speed: Argalborn have a base speed of 30ft, and possess a swim speed of 30ft.
- Languages: You can speak, read, and write Common and Draconic.
Ambush Hunter (1)
You are proficient in the Stealth skill. In addition, your proficiency bonus is doubled for any Dexterity (Stealth) check you make underwater.Cold Blooded (x)
Argalborn are cold-blooded, they cannot be detected by thermal vision; however, they are especially susceptible to the environment around them, they suffer Disadvantage on any Environmental cold or heat effects, and are Vulnerable to damage caused by Environmental cold or heat effects. Resistance to either Cold or Fire, cancels out the Environmental vulnerability of that environment. Natural resistance to one of these environments negates that environment's penalties.Crushing Bite (1)
You can use your sharp teeth and powerful jaws as a weapon. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Death Roll (2)
Whenever you would hit a creature with your bite attack, you can spend your bonus action to make an immediate grapple attempt against the target of your bite attack. Should you succeed, the target is restrained for as long as they remain grappled by you.Natural Armor (1)
You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.Powerful Build (x)
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.Surprise Attack (2)
When you engage enemies in a surprise round your first attack deals an extra 2d6 damage. You can only use this once per combat.Water Dweller (2)
You are a water-born creature and can hold your breath for up to four hours at a time.
Basic Information
Growth Rate & Stages
Base | Intuitive | Self-Taught | Trained |
---|---|---|---|
14 years | +1d4 years (15 – 18 years) | +1d6 years (15 – 20 years) | +2d6 years (16 – 26 years) |
Young | Middle Age | Old | Venerable | Maximum Age |
---|---|---|---|---|
under 5 years | 40 years | 65 years | 80 years | 80 + 2d20 years |
Average Physique
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Female | 7' 0" | +2d10" (7’ 2" – 8’ 8") | 230 lb. | +2d12 x 7lb. (244 – 398lb.) |
Male | 7' 4" | +2d10" (7’ 6" – 9’ 0") | 260 lb. | +2d12 x 7lb. (274 – 428lb.) |
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