Upwards Expansion Tradition / Ritual in Superheroes Assorted | World Anvil
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Upwards Expansion

You know the game's getting serious when people start falling off the roof. Or launching from the roof. Or making deals for the roof. Pretty much anything involving the roof.
  Academics Club is a teen organization, primarily, and as such has a number of quirks and traditions. This includes a game that is unique to the group. I'm told that the specific rules vary from chapter to chapter of Academics Club, from era to era, but the basics remain the same.   It started as a variation on that most traditional of friendship-destroying games: Monopoly. Someone got tired of the lack of ways to make money other than owning property, so they changed it so people had side jobs and stores. Someone else wanted the game to reflect history and scientific expansion more, so they added in elements to reflect the change in technology, stages for the game to shift through. This also provided a means of ending the game more quickly since you could speed up or slow down how fast you went through the stages.   And then someone pointed out that realistically there would also be supervillain attacks to contend with, and the core of the game was changed forever. Because naturally a bunch of teens training to be superheroes wanted to try their hand at being simulated supervillains. And also they were all being trained in combat, so that got added in.   Before anyone realized, Stage 7 was laser tag on the roof, and the end goal was to be the first person to the "moon." There were also codified rules on how to steal from other players, and it always involved a physical challenge of some kind.   There are occasionally attempts to curb the literal vertical elements of the game, but someone always points to the name and insists it wouldn't be valid anymore.

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