Kadaver
The realm of Kadaver is one tightly-integrated with death and death magics, but unlike many would expect, it is not a place of darkness and evil. For the people of Kadaver, outsiders are not to be trusted, and there are insufficient of their own people to do everything that needs to be done. On top of that, the relatively poor soil cannot readily grow sufficient food to support large numbers of people. The solution: even in death, do the people serve.
Each Kadaveran spends their lifetime as normal, with a large number of them working as necromancers. Upon their deaths, their remains are laid to rest with all the honour and ceremony they have deserved - and then, depending upon their nation's need, their remains are reanimated to continue their service. For most, this means a spell that strips the flesh from their bones and raises them as a skeleton, ready to work in the fields or factories of the realm. For warriors, this likely means being interred with their arms and armour in one of the war-ziggurats spaced along the borders of Kadaver.
Most Kadaverans show little to no exposed skin when outside the borders of their country, with muffling robes, hoods, masks and heavy armour being commonplace. This extends to the warriors that a Kadaveran necromancer may summon as his guard: the animating spell will equip them with full-body armour similar to that of a samurai, including a facemask. Nothing is visible of a Kadaveran, living or dead, other than the glowing eyes that can be seen behind the eyeslits of their masks.
Most Kadaverans tend toward neutrality in their moral alignment, rather than evil, and those that worship a deity worship deities of silent and still death rather than murder or ruin. They believe that death comes to all things in time, and there is no purpose in hurrying it along. Kadaverans tend to be pragmatic and no-nonsense, but their celebrations can be full of the joy of life - except no outsider would ever be permitted to witness one.
Comments