Toni Character in Sundered Cosmos | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Toni

an albino rat with jet black eyes; Toni manifested during Mellwell's  Walk in the Dark and led her back home.

Physical Description

Special abilities

  • Share Senses
  • Spell Delivery
Toni's Spells

Mental characteristics

Personal history

Night Patron
From a pitch-black recess the Nightvoice sent a White Rat that led Mellwell back to her home. After her trial, she would dream of an obsidian palace under a starry sky. On a terrace in her dreamscape, Mellwell would meet with a pale girl in a white dress with pitch-black eyes. Each night the girl would teach Mellwell the ways of Occult Magic and how to cast Spells. Even still in her nightly visit to the dream palace Mellwell is gifted her spells.

Employment

Intellectual Characteristics

Skills

Level 2

 

Armor

Hit Points

  • HP- 10

Saves

Perception

Speed

  • Speed- 25ft
Current Location
Species
Rat
Professions
Children

Remove these ads. Join the Worldbuilders Guild
Toni - Familiar 2
UNIQUENEUTRALTINYANIMAL

An albino rat with jet black eyes; Toni manifested during Mellwell's Walk in the Dark and led her back home.
Perception Expert ; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics expert , Athletics Trained ( Climb or Swim ), Stealth Trained

STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0

AC 14
Saving Throws Fort +6, Ref +4, Will +8
HP10 - Immunities Immune to Disease
Speed 20 feet, climb 10 feet
Melee 1 action jaws +5 +1 -3 (agile, finesse), Damage piercing
Special Abilities Share Senses- Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar's body for up to 1 minute.
Spell Delivery If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. If it doesn’t reach the target to touch it this turn, the spell has no effect.
Spells Cantrips 5- Chill Touch, Daze Detect Magic Haunting Hymn Mage Hand, Protect Companion, Read Aura, Shield, Tame, Telekinetic Projectile 1st Level- 3 Command, Grim Tendrils, Magic Missile Ray of Enfeeblement, Sleep, True Strike

Comments

Please Login in order to comment!