Jilla Malabi Character in Sundered Cosmos | World Anvil
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Jilla Malabi

Gufar Jilla Malabi

Mental characteristics

Employment

Merchant 

Trade blockades and ship throttling pose real hurdles to the economy of Uzrush. When cargo must be moved, no matter what, people see Jilla. An uncrowned economic monarch within the city, Jilla has a hand in almost every shipment that comes in and out of Uzrush’s docks. The Malabi Trade Company, founded by Jilla, has brokered transactions to ensure delivery of goods past pirates and the Uzrushi Armada. The company also trades in precious gems, ores from across Mifob's southern coast, and valuable imports. Jilla uses a vast network of favors and promises to grease the wheels of commerce. Lucky customers only have to pay for her services with coin. Her favors, on the other hand, are usually steep and carry some risk, but most consider them worth it, as she has yet to fail at getting cargo moved through the red tape.
Alignment
Current Location
Ethnicity
Professions
Family
Gender
Female
Aligned Organization
Other Affiliations
Known Languages

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Merchant (Human) - Tradesperson -1
COMMONWHITE, BLACKMEDIUMHUMANOIDHUMAN

Small settlements can typically support one or two generalist merchants, and larger cities house multiple specialists—experts in one type of product. Merchants can be found anywhere: vendors hustling in the public square, shopkeepers running small storefronts, traveling salespeople in carriages or caravans, or wealthy tycoons running entire organizations devoted to commerce. For encounters involving negotiation or mercantile skill, a merchant is a 4th—level challenge. A merchant might have an additional Lore skill about a specific category of item (such as jewelry or magic weapons), with a total skill bonus 2 higher than Mercantile Lore.
Perception Expert
Languages Common, (possibly other depending on situation)
Skills Deception Master , Diplomacy Legendary , Mercantile Lore Legendary , Performance Expert , Society Master

STR +2 , DEX +0 , CON -1 , INT +2 , WIS +2 , CHA +4

Items Crossbow (10 bolts)
AC 13
Saving Throws Fort +1, Ref +2, Will +10
HP7
Speed 25 feet
Melee Fist: Trained / 0 / -4 Agile, Nonlethal, Unarmed | Damage: bludgeoning

Ranged Crossbow: Trained / -1 /[roll;1d20-6|-6] Range 120ft, Reload 1 | Damage Piercing

Special Abilities Appraising Eye The merchant can use their Mercantile Lore to Recall Knowledge about any item they are offered for sale or appraisal. A success will always determine the book value of any item (except for any additional value that magic may add to a common-looking item.) The merchant can also attempt to Identify Magic using their Mercantile Lore check instead of the usual Arcane, Nature, Occult, or Primal check - and they do not need to know in advance that the item is magical.

The crossbow should be positioned in the shop hidden behind/beneath a countertop. It will be loaded and hidden behind a counter.It will take the merchant 1 action to retrieve and aim the weapon. plus any movement needed to get to it in the first place. Don't forget the reload action required between shots.

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