Adept Rank/Title in Sundered Cosmos | World Anvil
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Adept

Recall Knowledge - Humanoid (Society ): DC 13 Unspecific Lore: DC 11 Specific Lore: DC 8 Adepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. Others volunteer to join a cabal by passing an initiation ritual.

Diviner Adept

Blue, Medium, Humanoid, Elf, Wizard, Mystic 1
Focused Thinker (concentrate) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to Recall Knowledge, but take a -2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait.
Seer Elves You have an inborn ability to detect and understand magical phenomena. You can cast the detect magic cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. In addition, you gain a +1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill.
Items Staff, Components Pouch, Diviner's Spellbook
  • AC 15; Fort +3 , Ref +6 , Will +9
  • HP 15
  • Speed 30 ft
Melee staff +9 +4 / -1 (Bonded, Two-Hand 1d8 ), Damage bludgeoning
Arcane Spells DC 17, attack +9 ; 1st Anticipate Peril, Message Rune, Nudge the Odds, Pocket Library, Share Lore, True Strike; cantrips (1st) Approximate, Chill Touch, Daze , Detect Magic, Electric Arc, Gouging Claw, Shield, Mage Hand, Message, Read Aura, Tanglefoot
Spells 1 Focus Point, DC 17 , attack +9; 1st Diviner's Sight;
Reach Spell(Bard, Cleric, Concentrate, Druid, Metamagic, Oracle, Sorcerer, Witch, Wizard)
Prospective Wizards often hire themselves out to help build up their tuition reserves.
— Many Hands

Adept

Blue, Medium, Human, Humanoid Mystic -1

Focused Thinker (concentrate) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to Recall Knowledge, but take a -2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait.
Items journal, robes, scroll case, writing set
AC 14; Fort +2 , Ref +4 , Will +6
HP 8
Speed 25 feet
Melee fist +6 +2 / -2 (Agile , Nonlethal ), Damage bludgeoning
Ranged journal +6 +1 / -4 (nonlethal, thrown 10 feet), Damage bludgeoning
Occult Spells Known DC 14; Cantrips (1st) Daze, Detect Magic, Mage Hand
— Gamemastery Guide pg. 228
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