STEP 6: EXPERIENCES in Straalara | World Anvil
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STEP 6: EXPERIENCES

Scattered across a character’s life are minor occurrences that affect them on some level. These happenings are normally random little things that leave small impressions on someone, but don’t necessarily shape every facet of their being.
Each character receives one Experience.
Roll three dice and add them together, consulting the Experiences Table.

Roll 3D10: EXPERIENCES TABLE:
3 You gain no experience from your time
4 You spent time in the wilderness (+1 Survival)
5 You trained with a weapons master (+1 Weaponry)
6 You trained with a master marksman (+1 Archery)
7 You survived a curse (+1 Occult)
8 A Fairweather friend taught you a tough lesson (+1 Subterfuge)
9 You had a love interest (+1 Empathy)
10 You found you have a talent for riding (+1 Ride)
11 You worked a demanding physical job (+1 Athletics)
12 You were an apprentice to a master (+1 Craft)
13 You spent time living in the streets. (+1 Streetwise)
14 You were falsely accused of something and proved your innocence. (+1 Investigation)
15 You had to lead a small group of people. (+1 Persuasion)
16 In a nasty situation, you had to hide out until help arrived. (+1 Stealth)
17 You had to act as a peacekeeper for a short time. (+1 Socialize)
18 You had to help a severely injured person. (+1 Medicine)
19 You found yourself having to entertain a crowd. (+1 Expression)
20 You helped bring down a crooked person in a high position. (+1 Politics)
21 You had to disarm a construct. (+1 Science)
22 You briefly lived in a dangerous place. (+1 Intimidation)
23 You explored ancient ruins. (+1 Enigmas)
24 Your curiosity led you to crime. (+1 Larceny)
25 You got into a few bar fights. (+1 Brawl)
26 You spent some time working with animals. (+1 Animal Ken)
27 You spent time with a sage. (+1 Academics)
28 Choose one skill and add +1. This must be a skill you do not currently have.
29 Choose one skill and add +1. This must be a skill you currently have.
30 Choose one skill and add +1. Roll again on this table ignoring this roll if rolled again.

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