These are still a work in process of the rules I want to use for my game in the land of Stralaara. They are adapted from the World of Darkness System, one of my favorite TTRPG systems. The openness of the character system combined with the simplicity of the rules really allow for a better storytelling setting without the cumbersome rules that many systems have to detail combat and exploration. I want a game that focuses as equally as possible on all three areas of TTRPG's, Roleplaying, Exploration and Combat.