CONJURING
Cu Herm had spent 2 months gathering the correct lures and offerings, 34 hours straight inscribing the summoning circle with all the correct wards and safeguards and now sat with the 5 candles and incense burning as he recited the words of summoning. A shimmering field formed at the edge of the circle as energy began to coalesce inside. The offerings consumed themselves as the spirit formed. Now Cu Herm would see if his labors were worth the effort or if he would be violently destroyed by a spirit angered at being brought from its home!
Summoning spirits is an Extended Action that can be aided with Teamwork. Materials must be gathered and time used to prepare the summoning area. The Summoner determines the type of spirit it wishes to attract (spirit, dead soul, or elemental). The difficulty will be 5 plus the power level of the spirit desired. If successful, the Summoner brings forth a spirit that will obey commands by the caster. Each day that goes by will cause the spirit to lose 1 Health until it fades back to its own plane of existence. This is cumulative with any damage that it takes while summoned. If the summoning fails, half the components are lost, the circle is destroyed and the Summoner must start over. If the summoning is botched, however, the spirit will come forth immediately and attack the Summoner until it is destroyed or the Summoner is dead, at which point it will return to its own plane. All Summoning is conducted with an Intelligence + Enigmas roll.
See Creating Spirits for how to create the stats for the summoned spirit.
Summoning spirits is an Extended Action that can be aided with Teamwork. Materials must be gathered and time used to prepare the summoning area. The Summoner determines the type of spirit it wishes to attract (spirit, dead soul, or elemental). The difficulty will be 5 plus the power level of the spirit desired. If successful, the Summoner brings forth a spirit that will obey commands by the caster. Each day that goes by will cause the spirit to lose 1 Health until it fades back to its own plane of existence. This is cumulative with any damage that it takes while summoned. If the summoning fails, half the components are lost, the circle is destroyed and the Summoner must start over. If the summoning is botched, however, the spirit will come forth immediately and attack the Summoner until it is destroyed or the Summoner is dead, at which point it will return to its own plane. All Summoning is conducted with an Intelligence + Enigmas roll.
See Creating Spirits for how to create the stats for the summoned spirit.
Spirit Power Level | Cost | Time | Successes |
• Lag | 10 | 1 Day | 10 |
•• Sciúire | 50 | 3 Days | 20 |
••• Ridire | 100 | 1 Week | 30 |
•••• Barún | 250 | 10 Days | 40 |
••••• Áireamh | 500 | 2 Weeks | 50 |
••••• • Diúc | 1000 | 3 Weeks | 100 |
••••• •• Prionsa | 5000 | 1 Month | 250 |
••••• ••• Banríon | 10,000 | 3 Months | 500 |
••••• •••• Ri | 50,000 | 6 Months | 1000 |
••••• ••••• Impire | 100,000 | 1 Year | 3000 |
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