Name |
Tier |
Pre-reqs |
Benefits |
Deadeye Shot |
1 |
Ranged Weapon (Specific) |
Ranged Called Shot penalty reduced by -10 when using the Specific weapon group |
Lasgun Volley |
1 |
Ranged Weapon (Las) Known |
Gain +1 damage with Las weapons when firing using the Las Variable Setting Rule. If Fired as part of a combined Order with allies at the same target, the bonus is +2. |
Bulging Biceps |
2 |
Strength 40+ |
Take no penalties to BS tests when firing on Semi-Auto or Full Auto. |
Cleanse & Purify |
2 |
Ranged Weapon (Flame), Weapon Expert (Flame) |
-20 on Ag Test to catch fire from Flame. Righteous Fury with Flame automatically causes Fire. |
Crack Shot |
2 |
Marksman |
Any ranged damage roll that causes Critical Damage advances the result by +2. |
Double Tap |
2 |
BS 40+, Deadeye Shot |
Upons successful Standard ranged attack, spend Reaction to make a second Standard attack at the same modifiers as the first, against the same target. (Standard: Single Shot) |
Expertise (Bolt) |
2 |
Ranged Weapon (Bolt) |
You do not take a penalty to BS tests when firing a Bolt Weapon on Semi-Auto. |
Expertise (Las) |
2 |
Lasgun Volley |
Attacks with Las weapons impose -5 Dodge per DS after the first. |
Expertise (Launcher) |
2 |
Ranged Weapon (Launcher) Trained |
"If using an Indirect (x) quality weapon to fire upon a foe whose position is reasonably known to you by some method, you may reduce the scatter by double you Degrees of Success on the BS test. |
Aka. Calculated Barrage" |
Expertise (Melta) |
2 |
Ranged Weapon (Melta) Trained |
Melta Weapon Range increased by 10 meters. |
Expertise (Plasma) |
2 |
Ranged Weapon (Plasma) Trained |
Plasma Weapons only Overheat on 96+. |
Expertise (Solid Proj) |
2 |
Ranged Weapon (Solid Projectile) Trained |
May Reload SP weapon as part of jam clearing. Lose 1 shot instead of whole clip to jam. |
Hip Shooting |
2 |
Ballistic Skill 40+ |
After using a Full Action to move, you may make a Standard Ranged Attack with a Readied Weapon. |
Horde Fighter |
2 |
Weapon Expert (any 1 Blast or Spray weapon) |
When attacking a Horde opponent, on a Successful hit, you may spend a Fortune Point to double your hits with an attack using the Specific Weapon group. |
Independent Targeting |
2 |
Deadeye Shot |
When firing two weapons in one action, targets can be more than 10m apart. |
Marksman |
2 |
Ranged Weapon (Specific) Trained |
Ignore long or extreme range penalties when using the Specific Weapon Group. |
Ripper Charge |
2 |
Bulging Biceps, Hip Shooting |
Full auto attack on a charge move, counting your range from the start of the move action. |
Sharpshooter (Specific) |
2 |
Deadeye Shot (Specific) |
Ranged Called Shot penalty reduced to +/- 0%, when using the Specific Weapon (Which needs to match that of Deadeye Shot). |
Storm of Iron |
2 |
Ranged Weapon (Specific) |
You may Allocate extra SA/FA hits to targets within 5m instead of 2m, when using the Specific Weapon. |
The Bigger they are |
2 |
Ballistic Skill 40+ |
When shooting at a target with a size greater than your own, you may add or subtract (2 x their Size value) in % from the location result. |
TWW (Ranged) |
2 |
|
Attack with two one-handed ranged weapons at -20 penalty, depending on choice |
Death dealer (Specific) |
3 |
Sharpshooter (Specific) |
Add Per Bonus to damage from Ranged Weapons, when using the Specific Weapon (Which needs to match that of Sharpshooter ). |
Distracting Shot |
3 |
Shot Off Fast |
If your Use of Shot Off Fast succeeds, your opponent takes a penalty to evasion equal to 10% times the DoS of your BS test. |
Eternal Vigilance |
3 |
Constant Vigilance, Eye of Vengeance |
Once per Encounter, nominate an enemy. You may spend your reaction to make a standard attack at -20% against that target. |
Eye of Vengance |
3 |
Precision Killer (Specific) |
On a successful Ranged Attack using the Specific Weapon from Precision Killer, you may spend a Fortune Point to add the Degrees of Success of you BS Test to both the Damage and Pen of your weapon |
Final Judgement |
3 |
Air of Authority, Deadeye Shot |
Once per Encounter, nominate an Enemy Leader. After Killing this person, perform a Command Test - Your Allies Gain 5% x Degrees of Success to their next WS or BS test. Your Enemies in Line of Sight lose the same amount from their next WS or BS test. |
Gunslinger (Specific) |
3 |
TWW (Ranged) |
When you wield two light Ranged Weapons from the Specific groups, you take a penalty of 0. |
Mastery (Las) |
3 |
Expertise (Las) |
Attacks with Las weapons gain +1 damage per 2 DS after the first. |
Mastery (Launcher) |
3 |
Expertise (Launcher |
"Indirect Attacks are now a Half Action. Roll twice for Indirect Attack scatter direction and choose result. |
Aka Bombardier" |
Mastery (Melta) |
3 |
Expertise (Melta) |
When using a Melta Weapons gain the following benefits: Against a vehicle: On a successful penetration you may roll 1d5 on the appropriate location Critical hit chart. Against non-vehcile target: gain (+1) to the size of the target reduced to immediate death. |
Mastery (Plasma) |
3 |
Expertise (Plasma) |
Plasma Weapons gain +2 Damage, Penetration, and Blast. |
Mastery (Solid Projectile) |
3 |
Expertise (Solid Projectile) |
SP weapon attacks gain Proven (3). |
Mighty Shot (Specific) |
3 |
Ranged Weapon (Specific) Trained |
Add 1/2 BS Bonus to ranged damage when using the Specific Weapon group. |
Overkill |
3 |
Marksman, Sharpshooter |
On a successful ranged hit: Make a Perception Test, if successful add the Degrees of Success of this test to the DoS of the original BS test. |
Pick 'em Off |
3 |
Weapon Expert (Specific) Precision Killer, Gunslinger |
While Dual Weilding weapons of the Specific group, you may execute a Called Shot in place of a Standard/Burst/Full Auto attack with a weapon for which you hold the Precision Killer Talent. You may perform 1 called shot per round. |
Pistoleer (Specific) |
3 |
Weapon Expert (Specific), Lightning Reflexes |
You may spend your reaction to make a single ranged attack against an opponent within Willpower Bonus Meters, at -20% to hit, using a readied Pistol from the Specific Weapon group. |
Precision Killer (Specific) |
3 |
Sharpshooter, Crack Shot, Weapon Expert (Specific) |
Called Shot becomes a Half Action in place of a Full Action with Specified Weapon from Weapon Expert (x) |
Preferred Weapon (Specific) |
3 |
Weapon Training (Specific), Weapon Expert (Specific), Both of which must be the same |
When firing a Specific Pistol Weapon, Single/Standard Attack, while benefiting from an Aim Action, you gain the Accurate (+1) Quality, when using the weapon Specified under Weapon Training (x) and Weapon Expert (x) and Specific Weapon. |
Shot Off Fast |
3 |
Hip Shooting, Weapon Expert (specific) |
When executing a Charge Action in which you have a readied Pistol Weapon at the start of the charge, you may Spend a Reaction to perfom a Standard Attack at -20% against your charge Target at any point along the line of movement taken, prior to engaging in melee. |
Stand-off Veteran |
3 |
Gunslinger, |
While weilding two weapons you may cover a 90 degree arc in place of 45 degrees. You get a +10% to tests to see who acts first. |
Tank Hunter |
3 |
Armor Hunter |
Double Penetration of Weapons when targeting vehicles. |
Target Selection |
3 |
Sharpshooter |
Use Aim action to avoid chance of hitting friendly targets. |
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" |
Haec lingua est etiam, ut est in mensa munus." |
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