Talents - Ranged Weapon Related in Sternwald Sector | World Anvil

Talents - Ranged Weapon Related

Name Tier Pre-reqs Benefits
Deadeye Shot 1 Ranged Weapon (Specific) Ranged Called Shot penalty reduced by -10 when using the Specific weapon group
Lasgun Volley 1 Ranged Weapon (Las) Known Gain +1 damage with Las weapons when firing using the Las Variable Setting Rule. If Fired as part of a combined Order with allies at the same target, the bonus is +2.
Bulging Biceps 2 Strength 40+ Take no penalties to BS tests when firing on Semi-Auto or Full Auto.
Cleanse & Purify 2 Ranged Weapon (Flame), Weapon Expert (Flame) -20 on Ag Test to catch fire from Flame. Righteous Fury with Flame automatically causes Fire.
Crack Shot 2 Marksman Any ranged damage roll that causes Critical Damage advances the result by +2.
Double Tap 2 BS 40+, Deadeye Shot Upons successful Standard ranged attack, spend Reaction to make a second Standard attack at the same modifiers as the first, against the same target. (Standard: Single Shot)
Expertise (Bolt) 2 Ranged Weapon (Bolt) You do not take a penalty to BS tests when firing a Bolt Weapon on Semi-Auto.
Expertise (Las) 2 Lasgun Volley Attacks with Las weapons impose -5 Dodge per DS after the first.
Expertise (Launcher) 2 Ranged Weapon (Launcher) Trained "If using an Indirect (x) quality weapon to fire upon a foe whose position is reasonably known to you by some method, you may reduce the scatter by double you Degrees of Success on the BS test.
Aka. Calculated Barrage"
Expertise (Melta) 2 Ranged Weapon (Melta) Trained Melta Weapon Range increased by 10 meters.
Expertise (Plasma) 2 Ranged Weapon (Plasma) Trained Plasma Weapons only Overheat on 96+.
Expertise (Solid Proj) 2 Ranged Weapon (Solid Projectile) Trained May Reload SP weapon as part of jam clearing. Lose 1 shot instead of whole clip to jam.
Hip Shooting 2 Ballistic Skill 40+ After using a Full Action to move, you may make a Standard Ranged Attack with a Readied Weapon.
Horde Fighter 2 Weapon Expert (any 1 Blast or Spray weapon) When attacking a Horde opponent, on a Successful hit, you may spend a Fortune Point to double your hits with an attack using the Specific Weapon group.
Independent Targeting 2 Deadeye Shot When firing two weapons in one action, targets can be more than 10m apart.
Marksman 2 Ranged Weapon (Specific) Trained Ignore long or extreme range penalties when using the Specific Weapon Group.
Ripper Charge 2 Bulging Biceps, Hip Shooting Full auto attack on a charge move, counting your range from the start of the move action.
Sharpshooter (Specific) 2 Deadeye Shot (Specific) Ranged Called Shot penalty reduced to +/- 0%, when using the Specific Weapon (Which needs to match that of Deadeye Shot).
Storm of Iron 2 Ranged Weapon (Specific) You may Allocate extra SA/FA hits to targets within 5m instead of 2m, when using the Specific Weapon.
The Bigger they are 2 Ballistic Skill 40+ When shooting at a target with a size greater than your own, you may add or subtract (2 x their Size value) in % from the location result.
TWW (Ranged) 2 Attack with two one-handed ranged weapons at -20 penalty, depending on choice
Death dealer (Specific) 3 Sharpshooter (Specific) Add Per Bonus to damage from Ranged Weapons, when using the Specific Weapon (Which needs to match that of Sharpshooter ).
Distracting Shot 3 Shot Off Fast If your Use of Shot Off Fast succeeds, your opponent takes a penalty to evasion equal to 10% times the DoS of your BS test.
Eternal Vigilance 3 Constant Vigilance, Eye of Vengeance Once per Encounter, nominate an enemy. You may spend your reaction to make a standard attack at -20% against that target.
Eye of Vengance 3 Precision Killer (Specific) On a successful Ranged Attack using the Specific Weapon from Precision Killer, you may spend a Fortune Point to add the Degrees of Success of you BS Test to both the Damage and Pen of your weapon
Final Judgement 3 Air of Authority, Deadeye Shot Once per Encounter, nominate an Enemy Leader. After Killing this person, perform a Command Test - Your Allies Gain 5% x Degrees of Success to their next WS or BS test. Your Enemies in Line of Sight lose the same amount from their next WS or BS test.
Gunslinger (Specific) 3 TWW (Ranged) When you wield two light Ranged Weapons from the Specific groups, you take a penalty of 0.
Mastery (Las) 3 Expertise (Las) Attacks with Las weapons gain +1 damage per 2 DS after the first.
Mastery (Launcher) 3 Expertise (Launcher "Indirect Attacks are now a Half Action. Roll twice for Indirect Attack scatter direction and choose result.
Aka Bombardier"
Mastery (Melta) 3 Expertise (Melta) When using a Melta Weapons gain the following benefits: Against a vehicle: On a successful penetration you may roll 1d5 on the appropriate location Critical hit chart. Against non-vehcile target: gain (+1) to the size of the target reduced to immediate death.
Mastery (Plasma) 3 Expertise (Plasma) Plasma Weapons gain +2 Damage, Penetration, and Blast.
Mastery (Solid Projectile) 3 Expertise (Solid Projectile) SP weapon attacks gain Proven (3).
Mighty Shot (Specific) 3 Ranged Weapon (Specific) Trained Add 1/2 BS Bonus to ranged damage when using the Specific Weapon group.
Overkill 3 Marksman, Sharpshooter On a successful ranged hit: Make a Perception Test, if successful add the Degrees of Success of this test to the DoS of the original BS test.
Pick 'em Off 3 Weapon Expert (Specific) Precision Killer, Gunslinger While Dual Weilding weapons of the Specific group, you may execute a Called Shot in place of a Standard/Burst/Full Auto attack with a weapon for which you hold the Precision Killer Talent. You may perform 1 called shot per round.
Pistoleer (Specific) 3 Weapon Expert (Specific), Lightning Reflexes You may spend your reaction to make a single ranged attack against an opponent within Willpower Bonus Meters, at -20% to hit, using a readied Pistol from the Specific Weapon group.
Precision Killer (Specific) 3 Sharpshooter, Crack Shot, Weapon Expert (Specific) Called Shot becomes a Half Action in place of a Full Action with Specified Weapon from Weapon Expert (x)
Preferred Weapon (Specific) 3 Weapon Training (Specific), Weapon Expert (Specific), Both of which must be the same When firing a Specific Pistol Weapon, Single/Standard Attack, while benefiting from an Aim Action, you gain the Accurate (+1) Quality, when using the weapon Specified under Weapon Training (x) and Weapon Expert (x) and Specific Weapon.
Shot Off Fast 3 Hip Shooting, Weapon Expert (specific) When executing a Charge Action in which you have a readied Pistol Weapon at the start of the charge, you may Spend a Reaction to perfom a Standard Attack at -20% against your charge Target at any point along the line of movement taken, prior to engaging in melee.
Stand-off Veteran 3 Gunslinger, While weilding two weapons you may cover a 90 degree arc in place of 45 degrees. You get a +10% to tests to see who acts first.
Tank Hunter 3 Armor Hunter Double Penetration of Weapons when targeting vehicles.
Target Selection 3 Sharpshooter Use Aim action to avoid chance of hitting friendly targets.
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