Talents - Melee Weapon Related in Sternwald Sector | World Anvil

Talents - Melee Weapon Related

Name Tier Pre-reqs Benefits
Berserk Charge 1 The WS bonus at the end of a Charge Action is +30 in place of +20
Blind Fighting 1 Awareness Known All melee weapon penalties for obscured vision are halved
Disarm 1 Melee Weapon (Any) Known or Martial Arts (Known) Make an opposed WS test with your opponent to force them to drop their weapon. If you make it by 3 or more degrees your take possession of their weapon if you have a free hand.
Double Team 1 Your bonus for Outnumbering an opponent is increased by an additional +10%, if the ally assisting in Outnumbering also has this talent, then the bonus is +20% instead.
Frenzy 1 Enter Frenzy (+10WS/S/T/WP, -20BS/Int/Fel). Must attack nearest enemy. A Willpower check is required to end the condition. If you fail this test by 3+ Degrees of Failure you must attack the nearest living creature (even if an ally).
Furious Assault 1 Melee Weapon (Specific) Known If using All Out Attack, spend your Reaction to gain additional attack when using the Melee Weapon (Specific)
Street Fighting 1 Brawling (Known), or Martial Arts (Known) When making a Melee attack, add half WS Bonus to damage roll.
Sure Strike 1 Melee Weapon (Any) Known Melee Called Shot penalty reduced to -10.
Takedown 1 You may perform a Takedown in place of a Standard Melee attack. If your damage inflicted after AP and Toughness Bonus is greater than 0, your opponent needs to Test Toughness (+0) to avoid being Stunned for 1d5 rounds and knocked Prone.
Unarmed Warrior 1 Brawling (known) or Martial Arts (Known) Gain Natural Wepons trait, increasing unarmed damage to 1d10
Wrestler 1 Brawling (Known) Use Athletics instead of Strength for Grapple. Can deal 1 extra Damage per DS in Grapples.
Aspire to Vengeance 2 When an Allied is reduced to 0 Wounds or Below, with in Your Line of Sight, you gain +20% bonus on WS to attacks against the source of the damage, and you automatically confirm any Righteous Fury results upon that target. (Benefit continues if ally survives his wound).
Battle Rage 2 Frenzy You may attempt to Parry melee attacks as normal during a Fenzy. You may also reroll attempts to enter or leave Frenzy.
Counter Attack 2 Lightning Reflexes, Melee Weapon (Any 1 Trained) or Martial Arts (Trained) On a successful parry with the Melee Weapon Specified or Unarmed, you may spend your reaction to make a Standard Attack with that weapon at -20% WS.
Creative Killer 2 Street Fighting Improvised Weapons count as d10-1 I, Pen 0, Ogryn-Proof, Unbalanced.
Crippling Strike 2 Melee Weapon (Any 1 Trained) With the Melee Weapon (Specific) your melee damage roll that causes Critical Damage advances the result by +2.
Deflect Shot 2 Martial Arts (Trained) or Melee Weapon (Specific) Experienced "While wielding a Readied Melee Weapon (Specific) or Unarmed (with Martial Arts when aware of the danger) you gain a bonus to your AP equal to your Weapon Skill Bonus, applicable against Primitive or Thrown ranged weapons.
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Devastating Assault 2 Melee Weapon (Specific) Trained, Furious Assault, Bulging Biceps When making an All Out Attack with the Melee Weapon (Specific) add double your Strength Bonus to damage.
Duelist 2 Melee Weapon (Specific) Known, Sure Strike In melee vs 1 opponent, WS tests gain +2 Degrees of Success when using the Melee Weapon (Specific).
Expertise (Chain) 2 Melee Weapon (Chain) Known "When using a Tearing Quality weapon, you may roll 2 dice instead of the 1 permitted by the Quality. You still need to choose the best.
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Hatred * 2 A vaguely good excuse. When fighting an enemy who is a member of the specific group, gain +10% to WS. To retreat from this combat you must pass a Willpower (+0) Test.
Passing Slash 2 Melee Weapon (Specific) Trained, Operate (Specific) Trained While performing a Move action using the Operate (Specific) Vehicle, spend your Reaction to attempt a standard attack withthe Melee Weapon (Specific). To do this you must pass an Operate (Specific) test at -10%. After this you may perform a Standard Attack action against a target within 1m of you line of travel. For each Degree of Success on the Operate test, you gain +1 Damage and +1 Pen on the attack.
Precise Blow 2 Melee Weapon (Specific) Trained, Sure Strike When using the Melee Weapon (Specific) the penalty for a melee Called Shot reduced to 0
Rabbit Punch 2 Martial Arts (Trained) Use Agility instead of Strength for Unarmed Combat.
Swift Attack 2 Melee Weapon (Any 1 Trained), Ranged Weapon (any 1 Trained) May use Swift Attack Combat Action when wielding a Weapon of the Specific groups.
TWW (Melee) 2 Ambidextrous, Melee Weapon (Specific) Known You may wield two light (1 handed) Melee Weapon (Specific) and attack with both at -20% to each attack per the Two Weapon Fighting rules.
Unstopable Charge 2 Melee Weapon (Specific) Trained, Bulging Biceps Gain Brutal Charge (+1) Trait when wielding the Melee Weapon (Specific).
Whirlwind of Death 2 Melee Weapon (Specific), Lightning Reflexes When wielding the Melee Weapon (Specific) you may perform a Standard Melee attack against all those in melee range. Roll once for each person.
Wild Charge 2 Str 45, Berserk Charge When conducting a Charge Action against an enemy with a Size (x) smaller than your own, Evasion attempts are at -30%.
Arterial Strike 3 Passing Slash, Operate (Specific) Experienced You may perform a Melee Called Shot in place of the Standard Attack in a Passing Strike action.
Assassin Strike 3 Acrobatics (Experienced), Duelist After performing a successful Melee hit (even as part of a Multi-attack) you may spend your reaction to move up to your Agility Bonus in meters. Leaving a Melee in this way does not provoke an Attack of Opportunity.
Blade Dancer 3 TWW (Melee), Melee Weapon (Specific) Experienced When wielding two light (1 Handed) Melee Weapon (Specific) the penalty to attacks is reduced to (+0).
Blade Master 3 Melee Weapon (Specific) Experienced Reroll 1 miss per round with weapons of the Melee Weapon (Specific).
Code Duello 3 Melee Weapon (Specific) Any 3 at Trained or better, Counter Attack, Duellist While wielding any of the Melee Weapon (Specific) you may attempt a number of uses of the Counter Strike talent each round equal to your Agility Bonus. This does not count as expending you Reaction each round.
Crushing Blow 3 Melee Weapon (Specific) Trained, Bulging Biceps While wielding a Melee Weapon (Specific) gain a Bonus to your Melee damage equal to your base Weapon Skill bonus.
Fist of Lo Pan 3 Unarmed Master, TWW (Melee) You may elect to make an unarmed attack in melee as the second of Two Weapons (in place of a melee weapon).
Gap of Fir'dan 3 Duelist, Weapon expert (Any 1 Melee and 1 Ranged Groups), Blade-dancer or Sidearm While Dual Wielding weapons from the group, you may execute a Manuever Action in place of a Standard/Swift/Lightning attack. You may perform up to two of these per round.
Hammer Blow 3 Crushing Blow When making an All Out Attack, your Weapon Gains the Concussive (2) quality and gain 1/2 your SB to Pen.
Hunter of * 3 Hatred Same ( ____) Gain an Additional +10% to WS tests and +2 Damage bonus when attacking the Specified Hated foes.
Inescapable Attack * 3 Surgical Killer (Specific) Your attacks impose a number of Degrees of Failure on the opponent's Attempts to Evade your attack equal to your own Degrees of Success, while wielding the weapon type used to qualify Surgical Killer.
Killing Strike 3 Inescapable Attack While wielding a Melee Weapon (Specific) used to qualify Surgical Killer, you may spend a Fortune Point to cause your adversary to be unable to Dodge or Parry your attacks for the this round (You may choose to spend this after determining if the attack was a success).
Lightning Attack 3 Swift Attack May use the Lightning Attack Comabt Action when wielding the Weapon Group used to qualify the Swift Attack Talent.
Master Duellist 3 Duellist, Counter Attack, Disarm, Intimidate (Trained) On a successful Counter Attack make an Intimidate test vs. your opponent's Willpower. If you succeed they take -10% per DoS to WS tests to attack you or parry your attacks until your next turn. If you win this by 4+ Degrees they drop their weapon per Disarm Rules
Mastery (Chain) 3 Expertise (Chain), Melee Weapon (Chain) Experienced Melee attacks with Weapon Group (Chain) weapons inflict Righteous Fury on a damage roll of 9+
Murderous Onslaught 3 Blade Master, Frenzy, Battlerage, WS 45+ Frenzy as part of a charge action and if you gain a Pain Token while Frenzied you may choose any of the following actions next round (while frenzied): Aim, Called Shot, Charge, Manoeuver, Swift Attack, or Stun
Righteous Blow 3 Crushing Blow, Pure Faith, Hatred (Specific), Target Size (6) or less… When inflicting Righteous Fury on a Hated group, with a hit with 3+ DoS, you may spend a Fate Point to forego damage and slay that person outright (unless they are Touched by the Fates)….
Scourge of * 3 Hunter of (Same), Hatred (Same) You automatically confirm Righteous Fury against the group noted.
Shi-Hodan's Strike 3 Duelist, Blade Dancer, Weapon Expert (any 1 melee and 1 ranged group), Surgical Killer While Dual Weilding, you may execute a Called Shot in place of a Standard/Swift/Lightning attack with a weapon for which you hold the Surgical Stike Talent. You may perform 1 called shot per round.
Suffer Not * 3 Hatred (any one), Minisitorum Priest or Insanity 20+ Against Hated enemy, gain a bonus to Pen equal to your Willpower Bonus. Inspire Wrath grants this to Allies.
Surgical Killer * 3 Melee Weapon (Specific) Experienced, Precise Blow, Crippling Strike, Weapon Expert (Specific) Called Shot becomes a Half Action in place of a Full Action with Melee Weapon (Specific) (needs to be the same as Weapon Expert (Specific).
Thunder Charge 3 Str 50, Bulging Biceps When charging an opponent you can choose to make an opposed Strength test. If they fail, they are knocked prone at the end of the attack.
Unarmed Master 3 Martial Arts (Experienced), Rabbit Punch, Combat Master. Street Fighting Counts as having Deadly Natural Weapons trait.
Underfoot Assault 3 AG 40, WS 40 Against larger targets, impose Dodge/Parry penalty of 10 times Size difference.
Wrath of the Righteous 3 Pure Faith, Hatred (Specific) Gain a Bonus of SB to Pen and Damage (Double SB for Damage) against Hated Foes.
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