Talents - Leadership Related

Name Tier Pre-reqs Benefits
Air of Authority 1 Command Trained "Command Tests affect 100x Fel Bonus, not 10x.
Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool."
Combat Formation 1 Tactica (Race) Known All squad members gain +1 Initiative. All Squad Members can use your Int Bonus for Initiative.
Distrubing Voice 1 Gain +10% to Intimidate and Command (Terrify), take -10% to Fellowship tests in non-threatening (combat) situations.
Heroic Inspiration 1 Command Known Command - Inspire counts as Half Action instead of Full Action. Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool.
Litany of Condemnation 1 Pure Faith (Specific), Command Known When using the Command skill (Terrify) to counteract the effects of Demons/Mutants/Warp Encounters, you gain +3 Degrees of Success
Radiant Presence 1 Pure Faith (Specific) All allies within 20 meters gain +10 to WP against Fear or Intimidation.
Urge the Penitent 1 Command (Trained), Pure Faith (Specific) When you or an ally, who share your faith, are in communication range spend a Fortune Point to reroll a test, that person gains +10% on that test.
Betrayer 2 Cold Hearted, Intimidate Known Kill minions or Allies for benefits per the Black Crusade rules.
Exemplar of Honor 2 Command Trained Spend a Fortune Point to regain Cohesion or Order Points equal to your Fel Bonus.
Inspire Wrath 2 Air of Authority, Hatred (Specific) aka Litany of Hate. Once Per Encounter, Test Charm (+0) to inspire Hatred (Specific) in a number of Allies equal to your Fellowship Bonus,
Iron Discipline 2 Command Experienced If PC fails Fear/Pinning test, Comrades or minions fail only if roll was a double. Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool.
Wisdom of the Ancients 2 Astartes or Legion, Char Creation, Once per session you may test Logic(-20%) to gain a relevent hint from the GM. Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool.
Ancient Warrior 3 Astartes or Legion, Char Creation, Veteran of the Long War - When you generate Cohesion you gain a bonus equal to your Intelligence Modifier.
Demagogue 3 Air of Authority, Master Orator You gain +20% to all interaction tests. If it is with a member of the same cult, this bonus becomes +30%. Also: Gain +1 Order Point or Cohesion point as appropriate when testing for same.
Halo of Command 3 Air of Authority, Command Experienced Tests to command and lead Loyal or Allied personnel gain +20% Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool.
Imperial Commander 3 Command Experienced, Common Lore (Planet of origin of regiments involved) No penalties to Interaction Tests due to Unfamiliarity. +20 to maintain order in Mixed Regiment.
Into the Jaws of Hell 3 Iron Discipline, Command Veteran Non-PC Allies within 10m are Immune to Fear and Pinning for the duration of the Encounter. Also: Gain +1 Order Point or Cohesion point as appropriate when testing for same.
Master & Commander 3 Into the Jaws of Hell See RT rule book, but minions gain Benefits Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool.
Master Orator 3 Air of Authority May affect up to 100x Fel Bonus NPCs with Charm/Intimidate tests.
Stiring Rheotoric 3 Heroic Inspiration Once per encounter you may spend a Fortune Point to perform a Fellowship Test. Allies gain +5% per Degree of Success on your test to their next Skill or Characteristic Test.
Trademark Item 3 Command Experienced If the Trademark item is visible to those you lead when you test for Order Points or Cohesion at the start of an encounter, you gain +3 Order Points or Cohesion Points as is appropriate.
Unholy Devotion 3 Minion of Chaos A minion within Agility Bonus Meters of you may take a hit meant for you if they can pass either a Dodge or Agility test. They immediately move between you and the source of the attack (forcing you back 1 square if you are in melee).
War Cry 3 Disturbing Voice, Intimidate Experienced, Command Experienced Once per encounter you may spend a Fortune Point to gain Fear (+1) for a number of rounds equal to your Willpower Bonus.
"
Haec lingua est etiam, ut est in mensa munus."

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