Name |
Tier |
Pre-reqs |
Benefits |
Air of Authority |
1 |
Command Trained |
"Command Tests affect 100x Fel Bonus, not 10x. |
Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool." |
Combat Formation |
1 |
Tactica (Race) Known |
All squad members gain +1 Initiative. All Squad Members can use your Int Bonus for Initiative. |
Distrubing Voice |
1 |
|
Gain +10% to Intimidate and Command (Terrify), take -10% to Fellowship tests in non-threatening (combat) situations. |
Heroic Inspiration |
1 |
Command Known |
Command - Inspire counts as Half Action instead of Full Action. Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool. |
Litany of Condemnation |
1 |
Pure Faith (Specific), Command Known |
When using the Command skill (Terrify) to counteract the effects of Demons/Mutants/Warp Encounters, you gain +3 Degrees of Success |
Radiant Presence |
1 |
Pure Faith (Specific) |
All allies within 20 meters gain +10 to WP against Fear or Intimidation. |
Urge the Penitent |
1 |
Command (Trained), Pure Faith (Specific) |
When you or an ally, who share your faith, are in communication range spend a Fortune Point to reroll a test, that person gains +10% on that test. |
Betrayer |
2 |
Cold Hearted, Intimidate Known |
Kill minions or Allies for benefits per the Black Crusade rules. |
Exemplar of Honor |
2 |
Command Trained |
Spend a Fortune Point to regain Cohesion or Order Points equal to your Fel Bonus. |
Inspire Wrath |
2 |
Air of Authority, Hatred (Specific) |
aka Litany of Hate. Once Per Encounter, Test Charm (+0) to inspire Hatred (Specific) in a number of Allies equal to your Fellowship Bonus, |
Iron Discipline |
2 |
Command Experienced |
If PC fails Fear/Pinning test, Comrades or minions fail only if roll was a double. Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool. |
Wisdom of the Ancients |
2 |
Astartes or Legion, Char Creation, |
Once per session you may test Logic(-20%) to gain a relevent hint from the GM. Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool. |
Ancient Warrior |
3 |
Astartes or Legion, Char Creation, |
Veteran of the Long War - When you generate Cohesion you gain a bonus equal to your Intelligence Modifier. |
Demagogue |
3 |
Air of Authority, Master Orator |
You gain +20% to all interaction tests. If it is with a member of the same cult, this bonus becomes +30%. Also: Gain +1 Order Point or Cohesion point as appropriate when testing for same. |
Halo of Command |
3 |
Air of Authority, Command Experienced |
Tests to command and lead Loyal or Allied personnel gain +20% Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool. |
Imperial Commander |
3 |
Command Experienced, Common Lore (Planet of origin of regiments involved) |
No penalties to Interaction Tests due to Unfamiliarity. +20 to maintain order in Mixed Regiment. |
Into the Jaws of Hell |
3 |
Iron Discipline, Command Veteran |
Non-PC Allies within 10m are Immune to Fear and Pinning for the duration of the Encounter. Also: Gain +1 Order Point or Cohesion point as appropriate when testing for same. |
Master & Commander |
3 |
Into the Jaws of Hell |
See RT rule book, but minions gain Benefits Also: Gain +1 Order Point or Cohesion point as appropriate when calculating order or cohesion pool. |
Master Orator |
3 |
Air of Authority |
May affect up to 100x Fel Bonus NPCs with Charm/Intimidate tests. |
Stiring Rheotoric |
3 |
Heroic Inspiration |
Once per encounter you may spend a Fortune Point to perform a Fellowship Test. Allies gain +5% per Degree of Success on your test to their next Skill or Characteristic Test. |
Trademark Item |
3 |
Command Experienced |
If the Trademark item is visible to those you lead when you test for Order Points or Cohesion at the start of an encounter, you gain +3 Order Points or Cohesion Points as is appropriate. |
Unholy Devotion |
3 |
Minion of Chaos |
A minion within Agility Bonus Meters of you may take a hit meant for you if they can pass either a Dodge or Agility test. They immediately move between you and the source of the attack (forcing you back 1 square if you are in melee). |
War Cry |
3 |
Disturbing Voice, Intimidate Experienced, Command Experienced |
Once per encounter you may spend a Fortune Point to gain Fear (+1) for a number of rounds equal to your Willpower Bonus. |
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" |
Haec lingua est etiam, ut est in mensa munus." |
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