Skill Details in Sternwald Sector | World Anvil
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Skill Details

Basic Skills
Any PC may use these skills untrained by testing against half the associated characteristic, plus/minus any additional bonuses/penalties from situation or equipment.
Basic Skills:
Acrobatics Agility
Athletics Strength
Awareness Perception
Charm Fellowship
Command Fellowship
Commerce Intelligence
Common Lore* Intelligence
Deceive Fellowship
Dodge Agility
Inquiry Fellowship
Interrogation Willpower
Intimidate Strength
Logic Intelligence
Parry Weapon Skill
Scrutiny Perception
Security Int/Ag.
Sleight of Hand Agility
Stealth Agility
Survival Perception

Weapon Groups
A PC may make an attack with any weapon they can physically wield.
If they have the Weapon Group, it is rolled as for a normal skill.
If they do not, and it is not an Exotic or Xenos Weapon, then it is against half the base skill
If it is an Exotic or Xenos Weapon, they cannot make an attack without a good Roleplay explanation to the GM

Advanced Skills
A PC may only test against those skills on this list for which they have the skill at Known or better. Without the skill, testing is not possible.
Advanced Skills
Forbidden Lore* Intelligence
Linguistics* Intelligence
Medicae* Intelligence
Navigate* Intelligence
Operate* Int/Ag.
Psyniscience Perception
Scholastic Lore* Intelligence
Tech Use* Intelligence
Trade* Intelligence

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