Roles - Astartes
Tactical Marine
Skills:+1 tier of:
Weapon Groups:
Talents: Weapon Drill (Bolters, All), Weapon Expert (Bolters, All), Precision Killer (Boltgun, All)
Traits: +10% to Fellowship
Equipment: Bolter (Astartes) w/ Fire selector, 3 magazine of specialty ammunition chosen from (Dragonfire, Hellfire, Kraken, Metal Storm)
Assault Marine:
Skills: +1 tier of: Parry, Operate (Personal)
Talents: Swift Attack, Death from Above, Sidearm
Traits: +10% to Weapon Skill
Equipment: Jump Pack (Astartes),
1 of (all Astartes) Chainsword or Axe, Power Sword or Axe, Thunder Hammer, Power Claymore/Falchion, or Lightning Claws
1 of (all Astartes) Bolt Pistol, Plasma Pistol, Melta Pistol, Flamer
Devastator Marine:
Skills: +1 Tier of:
Talents: Target Selection, Mighty Shot, Deadeye Shot
Traits: Ballistic Skill +10%
Equipment: Red Dot Sight, 1 of (all Astartes) Heavy Bolter, LasCannon, Multi-melta, Missile Launcher (ATGM) or Plasma Cannon
Librarian:
Skills: +1 Tier of: Channeling, Psyniscience
Talents: Halo of Command, Air of Authority
Traits: Willpower +10%, Psyker, Psy Rating (3)
Psychic Powers: 3 of Endurance, Haemorage, Smite, Perfect Timing, Precognition, Presience, Flame Breath, Molten Beam, Sponaneous Combustion Sunburst, Burning Brand, Assail, Crush, Objuration Mechanicum, Shockwave, Telekine Shield, Telehine Dome, Call of the Storm
Equipment: Bolter (Astartes), Force Staff
Techmarine:
Skills: +1 tier of: Tech Use (Imperial)
Talents: Binary Chatter, Servo-Harness Integration
Traits: Intelligence +10%
Equipment: Servo Harness (including: 1 Plasma Pistol, 1 Hand Flamer, 2 each Power Claws (1d10+10, Pen 4, Tearing, Powerfield), Bolter (Astartes), Power Axe
Apothecary:
Skills: +1 tier of: Medicae (Astartes, Human) (Includes First Aid, Surgery, Nursing, Poisons/Toxicology, Pharmacy)
Talents:
Traits: Intelligence +10%
Equipment: Bolter (Astartes), Narthecium, Reductor
Skills:+1 tier of:
Weapon Groups:
Talents: Weapon Drill (Bolters, All), Weapon Expert (Bolters, All), Precision Killer (Boltgun, All)
Traits: +10% to Fellowship
Equipment: Bolter (Astartes) w/ Fire selector, 3 magazine of specialty ammunition chosen from (Dragonfire, Hellfire, Kraken, Metal Storm)
Assault Marine:
Skills: +1 tier of: Parry, Operate (Personal)
Talents: Swift Attack, Death from Above, Sidearm
Traits: +10% to Weapon Skill
Equipment: Jump Pack (Astartes),
1 of (all Astartes) Chainsword or Axe, Power Sword or Axe, Thunder Hammer, Power Claymore/Falchion, or Lightning Claws
1 of (all Astartes) Bolt Pistol, Plasma Pistol, Melta Pistol, Flamer
Devastator Marine:
Skills: +1 Tier of:
Talents: Target Selection, Mighty Shot, Deadeye Shot
Traits: Ballistic Skill +10%
Equipment: Red Dot Sight, 1 of (all Astartes) Heavy Bolter, LasCannon, Multi-melta, Missile Launcher (ATGM) or Plasma Cannon
Librarian:
Skills: +1 Tier of: Channeling, Psyniscience
Talents: Halo of Command, Air of Authority
Traits: Willpower +10%, Psyker, Psy Rating (3)
Psychic Powers: 3 of Endurance, Haemorage, Smite, Perfect Timing, Precognition, Presience, Flame Breath, Molten Beam, Sponaneous Combustion Sunburst, Burning Brand, Assail, Crush, Objuration Mechanicum, Shockwave, Telekine Shield, Telehine Dome, Call of the Storm
Equipment: Bolter (Astartes), Force Staff
Techmarine:
Skills: +1 tier of: Tech Use (Imperial)
Talents: Binary Chatter, Servo-Harness Integration
Traits: Intelligence +10%
Equipment: Servo Harness (including: 1 Plasma Pistol, 1 Hand Flamer, 2 each Power Claws (1d10+10, Pen 4, Tearing, Powerfield), Bolter (Astartes), Power Axe
Apothecary:
Skills: +1 tier of: Medicae (Astartes, Human) (Includes First Aid, Surgery, Nursing, Poisons/Toxicology, Pharmacy)
Talents:
Traits: Intelligence +10%
Equipment: Bolter (Astartes), Narthecium, Reductor
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