Role - Imperial Guard Regiments

Role - Imperial Guard by Regiments

Trooper / Weapon Specialist / Gunner:
Skills: Any 3 from:
+1 Tier of: Awarness, Dodge, Intimidate, Parry, Stealth, Survival
Weapon Groups:
Talents: Any 3 from:
Bulging Biceps, Deadeye Shot, Mighty Shot, Precise Shot, Resistance (any one), Storm of Iron, Sure Strike, Swift Attack, Target Selection, Weapon Expert (any 1), Weapon Drill (any 1)
Equipment:
Trooper: Double Issue of Ammunition, Double Issue of Grenades, Amasec (1 Bottle), Lho-Sticks (2), Charm.

Weapon Specialist/Heavy Gunner: Any 1 of:
Plasma Gun, Melta Gun, Flamer, Grenade Launcher (Frag/Krak mix unless otherwise requested), Heavy Bolter, Las Cannon, Auto-Cannon, Mortar (Light), Missile Launcher (ATGM), or Heavy Stubber.

Veteran:
As for Trooper/Weapon Specialist/Gunner
Additional: Skills: +1 Tier Dodge, +1 Tier Survival
Weapon Groups:
Talents: Hard Target, Heightened Senses (Sight, Sound)
Equipment: Any 1 of:
Lasgun, Bullpup (With Red Dot Sight), Autogun, Heavy (with Red Dot Sight), Autogun, Light (with Red Dot Sight), Shotgun, Combat, Sniper Rifle (either Normal or Anti-material) or Long Las.
You may wish to discuss other options with the GM and pay any necessary AP cost


Commissar:
Skills:+1 Tier of:
Awareness, Dodge, Parry, Common Lore (Imperial Guard, Imperium, War), Command, Language (High Gothic), Tactics (Tactica Imperialis)
Weapon Groups: Bolt, Chain
Talents: Air of Authority, Hatred (Chaos), Iron Jaw, Litany of Condemnation, Quick Draw
Equipment: Carapace Armor (Breastplate), 1 of: Bolt Pistol, Plasma Pistol, Boltgun, or Hot-shot Las pistol, 1 of: Chain Axe or Sword, Power Sword, Power Fist, Power Maul , Shock Baton, Shock Staff or Shock Maul

Engineseer:
Skills: +1 Tier of:
Weapon Groups: Power
Awareness, Common Lore (Ad. Mechanicus, Tech), Forbidden Lore (Ad. Mechanicus), Logic, Tech Use (Imperial)
Talents: Cold Hearted, Mechadendrite Use (Weapon, Utility), Technical Knock
Traits: Mechanicus Implants
Equipment: Sacred Unguents, Data Slate, COmbi-Tool, Mechadendrite (1 of: Ballistic or Utility)

Medic:
Skills: +1 Tier of:
Awareness, Medicae(First Aid, Diagnosis), Survival
Weapon Groups:
Talents: Any 2 from Trooper/Veteran/Weapon Specialist
Equipment: Diagnosticator, Medi-Kit (Human)

Ministorum Priest:
Skills: +1 Tier of: Charm, Common Lore (Ecclesiarchy), Forbidden Lore (Heresy), Inquiry, Scholastic Lore (Imperial Creed)
Weapon Groups: Chain, Flame
Talents: Hatred (any 1), Unshakeable Faith
Equipment: Ecclesiarchal Robes, Flamer, Chainsword, Book of Scripture

Operator:
Skills: Awareness +1 Tier, Operate (Wheeled, Tracked, Walker) +1 Tier, Tech Use (Imperial) +1 Tier
Weapon Groups:
Talents: 1 of:
Hotshot Pilot, Target Selection, Weapon Drill (any 1), Weapon Expert (any 1)
Eqiupment: Tookit(Imperial), Any 1 of:
Sentinel Scout Walker, Scout Bike, 1 Per Squad: Chimera (Requires 3 operators to crew fully), 1 Per Game: Leman Russ MBT (Any Variant permitted, requires 5 Operators to crew fully)

Sanctioned Psyker:
Skills: +1 Tier of:
Common Lore (Ad. Astra Telepathica), Forbidden Lore (Psykers), Psyniscience, Scholastic Lore (Cryptography)
Weapon Groups:
Talents: Heightened Senses (Hearing), Psychic Powers (10 AP of any 1 Domain)
Traits: Psyker, Power Rating (2)
Equipment: Data Slate, Psy-Focus, Staff (Best Craftsmanship)

Ratling:
Skills: +1 Tier of:
Awareness, Dodge, Stealth
Weapon Groups: +1 Tier of Either Las or Solid Projectile
Talents: Dead Eye Shot, Hatred (Chaos), Iron Jaw, Rapid Reload, Heightened Senses (Sight), Target Selection, Weapon Expert (Long Las or Sniper Rifle),
Equipment: Any 1 of:
Long Las, Sniper Rifle (Normal or Anti-Material) or Autogun, Light (With Red Dot Sight)

Sergeant:
Skills: +1 Tier of: Command, Tactics (Tactica Imperialis), Tactics (any 2)
Weapon Groups:
Talents: Air of Authority or Halo of Command
Equipment: Vox Link, Chain Sword

Storm Trooper:
Skills: +1 Tier of:
Awareness, Dodge, Parry, Stealth
Weapon Groups: +1 Tier to any 2 Imperial Weapon Groups, or any +1 Tier of any 1 Exotic or Non-Imperial Racial Weapon (If permitted).
Talents: Any 4 from:
Hardy, Hip Shooting, Mighty Shot, Precise Blow, Sharpshooter, Sure Strike, Swift Attack, Target Selection, Weapon Drill or Weapon Expert.
Equipment: Carapace Armor, Cameleoline Cloak, Grav Chute, Hotshot Lasgun, Launcher (one shot, under-barrel), Vox-Link

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