Armor Upgrade |
Benefit |
Availability |
Armor Treatments |
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Ablative Coating |
+20% Weight, Gain +5 AP, Lose 1 AP per hit until bonus is +0, -20% to Agility until all are spent or removed |
Scarce |
Ceramite Plating |
+20% weight, Ignore Melta Quality of weapons, -10% to Agility, +25% to test vs. catching fire from Flame weapons |
Rare |
Environmental Sealing |
+20% WEight, Gain Rebreather and occupant is sealed away from environmental effects or airborne gases |
Average |
Insulation Lining |
+10% weight, Ignore effects of Cold environment, -10% Agility |
Scarce |
Refractory Coating |
+10% weight, gain +3 AP vs. Las weapons, lose 1 AP per Las hit til +0 bonus. -30% Stealth tests until all bonuses are removed |
Scarce |
Thermal Venting |
+10% weight, Ignore the effects of Hot environments, -10% Agility |
Scarce |
Vac-Sealing |
Gain Immunity to Void environment, 1 hour air supply and a rebreather system. If armor is pierced in a vacuum/void, take 1 wound per round ignoring AP, TB until repaired or dead. |
Scarce |
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System Integration |
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Energy Management
Harness |
This is required for any additional subsystem that requires an electrical power supply.
The system can be adapted to power a las weapon, but this is not commonly done as it powered by a basic Las Charge pack (suitable for a Las pistol or las gun)
A PC System can host 1 device, SC hosts 3, GC system 5 and BC system hosts up to 7
If you add more than this the system will fail until the number attached is corrected. |
Rare |
Advanced Helmet Systems |
Each counts as 1 subsystem for power management |
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Darksight (IR) |
Gain the Darksight (IR) trait while using the helmet |
Rare |
Darksight (LLV) |
Gain the Darksight (LLV) trait while using the helmet |
Average |
Inbuilt Microbead |
Gain a 1km range microbead system set to one channel/frequency |
Common |
Inbuilt Vox Suite |
Gain a 3 Channel Vox System with a 10 mile range |
Rare |
Laud Hailer |
Gain a loud hailer (Mega-phone) |
Common |
Pict-Recorder |
Gain a pict recorder that can record to a data-wafer or relay via a Data-link to others
It includes a data-wafer slot, a PC wafer holds 30 minutes of footage, SC: 1hr, GC: 3 hrs, and BC: 5hrs
Additional datawafers can be purchased separately. |
Average |
Rebreather |
Gain a Rebreather and face mask |
Scarce |
Auto Senses |
Gain +10% to Awareness (sight) or (sound), each counting as 1 sub-system |
Scarce |
Lamp Pack |
Gain a Lamp Pack, mounted on Helmet, Shoulder, Chest or Forearm (or other). |
Common |
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General Suit Improvements |
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Adamantine Chainguard |
Weapon entanglements
+10% weight, -5% to Agility, and if an opponent rolls a "1" on his damage dice to wound you in melee their weapon is broken (destroyed), unless it is:
Power, Warp, Demon or Legacy |
Scarce |
Devotional Iconography
(Cult Specific) |
Eg. Ecclesiarchal Overlay, generic Purity Seals and the like
Gain +10% to Fellowship based tests with personnel of the specified cult
Lose -10% to Fellowship based tests with personnel opposed to this cult |
Common |
Hexagrammatic Wards |
+20% to resist Psychic effects, Ignore the warp quality of weapons, and AP counts double against Psychic Attacks |
Extremely Rare |
Thematic Artifice
(Specific Group) |
Eg, Spikes, Studs, Braziers of Saints, relief sculptures and the like
Gain +1 Degree of Success on interaction test with the Specified Group. GC Artifice: +2 DoS, BC Artifice: +3 DoS |
Average |
Weaponized Gauntlets |
Studs, Blades, widgets etc.
You count as being armed with a mono-knife at all times wearing this armor. 1d10+SB, R, Pen (2) |
Average |
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Power Armor Sub-Systems |
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Strength Augmentation |
+10% strength or +1 Strength Bonus, May be taken twice per suit |
Very Rare |
Boosted Strength Augmentation |
+20% strength or +2 Strength Bonus, May be taken once per suit. |
Astartes |
Plasma Shielding |
Ignore the Corrosive quality of weapons |
Very Rare |
Melta Shielding |
Ignore the Melta quality of weapons |
Very Rare |
Mag Boots |
You may move unhindered on Ferrous surfaces, though the orientation of Gravity may have some effects |
Very Rare |
Recoil Supression |
You may fire basic weapons one handed, and heavy weapons always count as Braced |
Very Rare |
Black Carapace Integration |
Your suit interfaces with the Astartes Black Carapace. |
Astartes |
Enhanced Power Supply |
Your power supply changes from limited to Unlimited |
Very Rare |
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Auto-Senses |
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Sight |
+10% to Awareness (Sight) tests |
Very Rare |
Sound |
+10% to Awareness (Sound) tests |
Very Rare |
Darkight (LLV) or (IR) |
Gain the Darksight (LLV) or (IR) trait. May be taken twice, once per choice |
Very Rare |
Targeting System |
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Motion Analysis |
+5% BS when firing Semi or Full Auto |
Very Rare |
Predictive Modeling |
Called shots become a half action |
Extremely Rare |
Laser Sight Integration |
+5% BS on Standard Ranged Attacks |
Very Rare |
Auspex Integration |
Gain a standard Auspex with helmet integrated display. |
Very Rare |
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