Syncretic Lifeform - Monk
Syncretic Lifeform (Monk)
Hit Points
Proficiences
Overview & Creation
As humanities definition became blurrier and the biological element smaller and smaller part of that definition how to square the body, metal or flesh with the concept of the self grew into a greater issue. There are many ways to square this, often and most advised is to not really think on this for long. However, one method, popular in the mechanist strongholds of Mars and Earth is the Syncretic schools of mechanical advancement. These schools teach that one-ness, the inherent concept of self, can be limiting when leaving the biological, and through expanding that one-ness to include your machinery, greater power and connection can be found. When one no longer seeks to maintain the biological and flesh as the definition of the self, and embraces the artificial as a true part of the whole, one may find great power. So abandon the flesh, embrace the soul of the machine, and find your humanity within the wire.
Class Features
- Subdermal Armor and reflexes - You don't need armor when you're made of armor. (Unarmored Defense). Mechanical Muscles - Why be limited by the muscular fiber of a mortal when you can have motors instead (Martial Arts)
- Syncretic Connection - Many people have cybernetics, but few people understand becoming one with your cybernetics (Ki). Motorized Legs - If it speeds up a mech it can speed up a body (unarmored Movement)
- Syncretic Tradition - There is many ways to go beyond tools (Monastic Tradition) - Reflective Palms - Most peoples hands cant send a rail guns shot back at you, yours however can - Deflect Missile
- Ability Enhancing Implant (ASI) - The Human body has limitations, Thankfully with the help of transhumanism, this can be avoided, Gravity Control Unit - Why break a leg, why fall at 9.8 m/s^2 at all? (Slow Fall)
- Extra Attack. Vital Targeting Computer - You may not have as many vitals as before, but you can even that number up with your enemy (Stunning Strike)
- Superior Limbs - Ki Empowered Strikes. Syncretic Tradition
- Reactive Joint Implants (Evasion) - sometimes the ball joint is just not fast or bendable enough when explosions are involved. Adrenal Control Mod - Panic is for the flesh - Stillness of Mind
- Ability Enhancing Implant (ASI)
- Fully Artificial Legs (Improved Unarmored Movement)
- Syncretic Strengths - Sickness needs flesh, Rust needs metal, You are both, but neither entirely. One can protect the other (Purity of Body)
- Syncretic Tradition
- Ability Enhancing Implant (ASI)
- Neural Connection - All brains are electric, you know this more than most, so lets read those wires (Tongue of the Sun and the Moon)
- Mechanic Redundancy and Generalist Construction - You know nothing of the flesh alone is sacred, everything can be united, improved, and assisted (Diamond Soul)
- System Wide Stability - Your flesh, your water, your machinery, it is all self maintaining (Timeless Body)
- Ability Enhancing Implant (ASI)
- Syncretic Tradition
- Dimensional Control Unit - Much of science, fiction generation, string manipulation, it needs a mind, a body, a self, but not the flesh. Lets try a hand (Empty Body)
- Ability Enhancing Implant (ASI)
- Beautiful Synthesis - You are no longer human. Humans do not have a gravity engine running inside them. But that's okay. You're not human. More importantly, you're still you and you know it. (Perfect Soul)
Starting Equipment
- (A) a UES-C34 Short Field Blades (shortsword) or (B) Any Simple Weapon
- (A) A Wreck Explorer Kit or (B) A Colonial Explorer's Pack
- 10 Kinetic Darts
Subclass Options
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Below are some suggested subclass concepts for the Syncratic Lifeform
- Telescopic Body - (momentcompartmentalizedhydraulic presses. Level 6 - Pre-facial instruments. (Astral Visage) Your face has been separable plates that protect the sensitive instruments with. Open it as if another mouth. See with clearer eyes and clearer senses. And likely horrify any witnesses. Level 11 Deplorable innards - (Body of the Astral Self) - within the unneeded space of your body we have outfitted deployable defensive barriers and pistons - Level 17 Unified telescopic Form - (Awakened Astral Self) A unified design, a mechanical body where all parts run according to one design. A perfected form. Unleash it all, all at once.
- Cybernetic Soldier - (Kensei) - Cybernetics exist for a purpose. People aren't looking for a Syncratic being for fun, they want the elite, the ultimate soldier. level 3 Combat Suit (Kensei Weapons/way of Brush/Kensei Shot/Parry) You're cybernetics are tuned to weapons in a manner no other warrior can dream of, the process is difficult, your nerves need to reorient. Art can help you develop, and them ore you do, the more deadly you will become. Level 8 Hypertuned Weapons (One with the Blade but works with ranged weapons) Any defense has a weakness, and no one can find them faster than any other. You are perfectly tuned to give perfect death to your enemies. Level 11 Carbon Nanotube sharpeners - (Sharpen the Blade) - You are your weapons, with a touch your cybernetics will empower them further. Level 17 Smart Weapons - (Unerring Accuracy) - You and your guns are as one being. It looks through your eyes, your mind calculates the ballistics, and you unceasingly strike.
- Elemental Augment - (Way of four Elements) Youve been outfitted with a suit of elemtnal augmentations. Is it a cooling unit that lets you freeze people in place? Rocket fuel tanks hidden in your arms? Your body is simply full of suprises.
- Cybernetic Brawlers - (Way of the open palm) Your augmentation has focused on three priorities, destroying your enemies in hand to hand fighting, ensuring your cybernetics can keep up with the damage, and protecting the fleshy brain in that metal skull.
- Syncretic Agent - (Shadow) Your modifications make you the perfect spy, your whole body built to avoid detection. Cameras catch only a distorted images, eyes slick off your translucent skin layer.
- Xeno-Syncretic - (Long Death) the Xenophage has inspired much in the field of biology, virology, and fear. Here it has inspired engineering in the field of death.

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