Cyber-technician - Artificer
Cyber-technician - Artificer
Machinery has been key to space exploration day one, it's trust-able, reliable, functional, easier to build and less horrific to mess with than our cells. Where Celestial Connection and Human Elevation Foundation Mess with the body, but I say nothing replaces Chrome. A Cyber-technician knows the value of reliable construction and ingenuity in the worst situation. A favorite profession among the Martian Defense Front machines will lead the way.
hit dice:
1d8
hit points at 1st level:
8 + con
hit points at higher levels:
1d8 + con or 5 + con
armor proficiencies:
Light armor and Medium Armor
weapon proficiencies:
Simple weapons and Energy Weapons (Firearms)
tools:
Hacking’ tools, tinker’s tools, one type of artisan’s tools of your choice
saving throws:
Constitution, Intelligence
skills:
Choose two from Physics, History, Investigation, Medicine, Biology, Perception, Sleight of Hand
starting equipment:
any two simple weapons
(a) a T-12 Revolver (light crossbow) or (b) a MT laser side arm (pistol)
(a) Kevlar Vest (leather armor) or (b) Electro-Repulsing Scales
hackers’ tools and a Wreck Exploerer's pack
any two simple weapons
(a) a T-12 Revolver (light crossbow) or (b) a MT laser side arm (pistol)
(a) Kevlar Vest (leather armor) or (b) Electro-Repulsing Scales
hackers’ tools and a Wreck Exploerer's pack
spellcasting:
class features:
- Living Workbench - You've got the tools and materials to make whatever it is your making. (Magical Tinkering), Hardware Superiority - You may not alter reality, but bombs, bullets, cannons and flame throwers work just fine (Spellcasting)
- Technical Ingenuity - You can create use blood sweat tears and gears to make magnificent inventions (Magical infusions)
- Specialist - While generalist have their uses, a specialist can never be replaced, your the keys to the solar system (Artificer Specialist) Built in 3D Printer - when you don't have the tools for the job, print them. It's old technology, its good technology. (Right tool for the Job)
- Ability Enhancing Implant - You know how to work machines, why not add a few to yourself
- Specialist 2
- Tool Expertise
- AI assisted Genius - You're a genius for sure, but another one inside our head for emergencies can't hurt (Flash of Genius)
- Ability Enhancing Implant
- Specialist 3
- Advanced Cybernetic Suit - you know your limits on how much of yourself you can replace with machines, and you know how to push that limit (Magic Item Adept)
- Miniaturized Designs - You've got implanted tools to allow yourself to build miniaturized and mobile devices for you and your less technically literate friends (Spell-Storing Item)
- Ability Enhancing Implant
- None
- Superior Cybernetic Suit - you've got more space for more tools, if not you can make more space (Magic Item Savant)
- Specialist 4
- Ability Enhancing Implant
- None
- Full Body Replacement - To allow much greater utility of technology so much must go. What need of your of anything aside from the inner bits? Let the Rest be devoted to tech (Magic Item Master)
- Ability Enhancing Implant
- Everything but the Brain! - You are your mind, it's the host of all your talents, the rest, chuck it. Your bodies just a tool, and steel is a much finer host.
subclass options:

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