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Sylvasker Character & Location Summary

General Summary

Characters:
  • The Interloper: A member of the group who notices unusual details in their surroundings and is hesitant about participating in underground fighting.

  • Neb, Nemo, Aria: Heroes of the story who meet in a jail cell after Osrick’s murder and later become central figures in the group’s adventures.

  • STU (STU13): A Warforged who becomes part of the group. He was originally repaired by Professor Branqo and has a mission to find "The Saviour," a significant Warforged figure.

  • Osrick Mantle: A prominent industrialist from the Mantle family, known for his critical stance against the Ivied Shrines. He is killed by Horizon during a public meeting.

  • Denna Mantle: The daughter of the late Osrick Mantle. She gives the group a courier task involving a wagon and a letter.

  • Barnabas Mantle: Osrick’s father and the patriarch of the Mantle family. He offers the group a job, which they decline.

  • Horizon (Black Tiefling): A notorious serial killer who kills Osrick Mantle and is also responsible for the false imprisonment of several SubPostmasters. Horizon is later revealed to have escaped from an otherworldly place called the Play Pens.

  • Torzana Springaze: The Master Guardian of Sylvasker, visiting Admontem Pass to mend relations with Osrick Mantle. They are part of the Druidic Order known as the Kin of the Ivied Shrines.

  • Professor Branqo: An Earth Genasi who repaired STU13. He is passionate about helping Warforged integrate into society.

  • Watcher: A large Warforged companion of Professor Branqo who reacts aggressively to potential threats.

  • Jonah Ranger: A detective from the Straight Arrow Detective agency searching for Horizon. He reveals more information about Horizon’s crimes and is later helped by the group.

  • Eddie the Sage: The Loxodon proprietor of the Boozehouse who offers the group a smuggling job involving artifacts. He unknowingly becomes part of a complex espionage plot.

  • Roody Broadpeak and Louie: Roody is a gnome running Broadpeak’s Alchemical Solutions, and Louie is a ventriloquist dummy. They task the group with finding rare items.

  • Uncle Pally Wal: An entity appearing as a tattered stuffed teddy bear with antlers and a bird's skull for a face. He warns the group to kill Horizon or face torment.

  • The Shepard: An entity mentioned by an insane crow, believed to have made Horizon insane. Shepard is associated with the Play Pens.

  • Marble-eyed, White-skinned Humanoids: Mysterious creatures observed lurking in the trees at night, possibly responsible for setting traps.

  • Highwayman: An athletically built character who challenges the group to a musical battle as a toll for passage.

  • Misty the Cat: A cat belonging to the Treemound family, rescued by the group in exchange for a pearl pendant.


  Locations:  
  • Admontem Pass: A bustling pit stop town where the story begins, marked by celebrations for the new High King’s coronation. It is also where the group meets and starts their journey.

  • The Respite: An upmarket tavern where Nemo uncovers a blood bank operation that extracts blood from musicians.

  • The Boozehouse: A dive bar offering underground fighting and later connected to a smuggling job involving artifacts.

  • Broadpeak’s Alchemical Solutions: A shop run by Roody Broadpeak, where the group is tasked with finding rare items like Meltcups and pterodactyl eggs.

  • Mantle Estate: The estate of the Mantle family, where the group meets Denna Mantle and receives a courier task.

  • Protected Wilds: A region where rare items like Meltcups are found. It is also the home of Uncle Pally Wal and his friends, who want to remain hidden.

  • The Play Pens: An otherworldly plane associated with Horizon and the Shepard, where Horizon was driven insane.

  • Hall of the Dead: A location where the group gathers Meltcups and encounters evil presences, traps, and a tome mentioning Shepard and crows.

  • Cooper’s Dream: An inn or tavern where the group exchanges stories, meets Jonah, and where Professor Branqo’s airship crash-lands.

  • Magmare Urbs: A location where Eddie the Sage wants the group to deliver a wagon.

  • Gespara Continents: Mentioned as the probable location of "The Saviour" that STU13 is programmed to find.
Report Date
04 Sep 2024
Primary Location

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