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Fang

An Akinlorian breaching ship, gifted to the crew of The Kren'Sar after they helped the Arethusan King and Queen prevent Molinth Ketrinn from meddling with The Wandering Star.  

Fang

Gargantuan airship,
Armor Class: 10
Hit Points: 100
Speed: , fly: 30 ft , can hover

STR

20 +5

DEX

4 -3

CON

20 +5

INT

0 -5

WIS

0 -5

CHA

0 -5

Damage Immunities: Poison, Psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Actions

Displacer Crystal    Armour Class: 18    Hit Points: 25   When used, Fany will begin to shimmer and become translucent. At the start of the Black Displacer's next turn, the ship can teleport to any place within 500ft of one of the two anchor crystals, wherever they are. Once used, the crystal cannot use this feature again until it has been re-charged with 1000 gold worth of charged forgotten crystals.   This crystal also provides the ship its ability to hover and its flying speed.     Ram   AC:  22   Hit Points:  20 + 20 (two fangs)   The Fang may ram an opposing vehicle, creature or object as large or larger than itself. The attack deals 6d10 damage and target makes a DC16 DEX saving throw. On a failure, the Fang becomes embedded in to the target, halving both of their move speeds and keeping them connected until the target attempts to shake or detach the fang. DC16 STR or DEX.      

Large enough only for a crew of five, Fang is an unually small airship. It is constructed from a strange pale grey stone like substance and is kept afloat by a large forgotten crstal embedded in the centre of the craft. The bow of the ship comes to two points which can be used to ram and embed into other ships during boarding operations.

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