Fang
Fang
STR
20 +5
DEX
4 -3
CON
20 +5
INT
0 -5
WIS
0 -5
CHA
0 -5
Actions
Displacer Crystal Armour Class: 18 Hit Points: 25 When used, Fany will begin to shimmer and become translucent. At the start of the Black Displacer's next turn, the ship can teleport to any place within 500ft of one of the two anchor crystals, wherever they are. Once used, the crystal cannot use this feature again until it has been re-charged with 1000 gold worth of charged forgotten crystals. This crystal also provides the ship its ability to hover and its flying speed. Ram AC: 22 Hit Points: 20 + 20 (two fangs) The Fang may ram an opposing vehicle, creature or object as large or larger than itself. The attack deals 6d10 damage and target makes a DC16 DEX saving throw. On a failure, the Fang becomes embedded in to the target, halving both of their move speeds and keeping them connected until the target attempts to shake or detach the fang. DC16 STR or DEX.
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